Simple wrapper for camera objects.
An IGame Wrapper around 3ds Max's cameras. This is a generic interface for all the cameras
#include <IGameObject.h>

Public Member Functions |
|
| virtual IGameProperty * | GetCameraFOV ()=0 |
| Get the
Camera Field of
View Data. |
|
| virtual IGameProperty * | GetCameraFarClip ()=0 |
| Get the
Camera Far Clip plane Data. |
|
| virtual IGameProperty * | GetCameraNearClip ()=0 |
| Get the
Camera Near Clip plane Data. |
|
| virtual IGameProperty * | GetCameraTargetDist ()=0 |
| Get the
Camera Target Distance. |
|
| virtual IGameNode * | GetCameraTarget ()=0 |
| Get the
Camera Target. |
|
| virtual IGameProperty* GetCameraFOV | ( | ) | [pure virtual] |
| virtual IGameProperty* GetCameraFarClip | ( | ) | [pure virtual] |
| virtual IGameProperty* GetCameraNearClip | ( | ) | [pure virtual] |
| virtual IGameProperty* GetCameraTargetDist | ( | ) | [pure virtual] |