Simple wrapper for camera objects.
An IGame Wrapper around 3ds Max's cameras. This is a generic interface for all the cameras
#include <IGameObject.h>
Public Member Functions |
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virtual IGameProperty * | GetCameraFOV ()=0 |
Get the
Camera Field of
View Data. |
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virtual IGameProperty * | GetCameraFarClip ()=0 |
Get the
Camera Far Clip plane Data. |
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virtual IGameProperty * | GetCameraNearClip ()=0 |
Get the
Camera Near Clip plane Data. |
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virtual IGameProperty * | GetCameraTargetDist ()=0 |
Get the
Camera Target Distance. |
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virtual IGameNode * | GetCameraTarget ()=0 |
Get the
Camera Target. |
virtual IGameProperty* GetCameraFOV | ( | ) | [pure virtual] |
virtual IGameProperty* GetCameraFarClip | ( | ) | [pure virtual] |
virtual IGameProperty* GetCameraNearClip | ( | ) | [pure virtual] |
virtual IGameProperty* GetCameraTargetDist | ( | ) | [pure virtual] |