The options used when calculating the vertex colors.
#include <istdplug.h>
Public Attributes |
|
int | mapChannel |
bool | mixVertColors |
face colors is false, or mixed vertex colors
if true |
|
bool | castShadows |
bool | useMaps |
bool | useRadiosity |
bool | radiosityOnly |
LightingModel | lightingModel |
bool mixVertColors |
face colors is false, or mixed vertex colors if true