Enumerations |
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| enum | LightingModel { kLightingOnly = 0, kShadedLighting = 1, kShadedOnly = 2 } |
| enum | LightingModel_Game { SHADED, LIGHTING_ONLY, SHADED_ONLY } |
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The possible lighting models. More... |
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| enum LightingModel |
| kLightingOnly |
The lighting model to use when assigning vertex colors. Store lighting only |
| kShadedLighting |
Store shaded color with lighting. |
| kShadedOnly |
Store shaded color without lighting. |
{
kLightingOnly = 0,
kShadedLighting = 1,
kShadedOnly = 2
};
| enum LightingModel_Game |
The possible lighting models.
| SHADED |
Store shaded color with lighting. |
| LIGHTING_ONLY |
Store lighting only. |
| SHADED_ONLY |
Store shaded color without lighting. |
{
SHADED,
LIGHTING_ONLY,
SHADED_ONLY
};