Enumerations |
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enum | LightingModel { kLightingOnly = 0, kShadedLighting = 1, kShadedOnly = 2 } |
enum | LightingModel_Game { SHADED, LIGHTING_ONLY, SHADED_ONLY } |
The possible lighting models. More... |
enum LightingModel |
kLightingOnly |
The lighting model to use when assigning vertex colors. Store lighting only |
kShadedLighting |
Store shaded color with lighting. |
kShadedOnly |
Store shaded color without lighting. |
{ kLightingOnly = 0, kShadedLighting = 1, kShadedOnly = 2 };
enum LightingModel_Game |
The possible lighting models.
SHADED |
Store shaded color with lighting. |
LIGHTING_ONLY |
Store lighting only. |
SHADED_ONLY |
Store shaded color without lighting. |
{ SHADED, LIGHTING_ONLY, SHADED_ONLY };