#include "iFnPub.h"
#include "custattrib.h"
#include "IHardwareMaterial.h"
#include "GetCOREInterface.h"
Go to the source code of this file.
Classes |
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class | IViewportShaderManager |
An Interface class to access the Viewport
Manager. More... |
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class | IViewportShaderManager2 |
A new interface for 3dsmax 7. More... |
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class | IViewportShaderManager3 |
A new interface for 3dsmax 10. More... |
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class | IDXDataBridge |
Viewport DXEffect interface. More... |
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class | IDX9DataBridge |
class | IDXShaderManagerInterface |
An Interface that provides access to the
actual manager. More... |
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Defines |
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#define | VIEWPORT_SHADER_MANAGER_INTERFACE Interface_ID(0x5dbe33d6, 0x2e1b422b) |
#define | VIEWPORT_SHADER_MANAGER_INTERFACE2 Interface_ID(0x5a4d6672, 0x7d8a2857) |
#define | VIEWPORT_SHADER_MANAGER_INTERFACE3 Interface_ID(0x59b97216, 0x64d41c0d) |
#define | VIEWPORT_SHADER_CLIENT_INTERFACE Interface_ID(0x40c926b8, 0x7c3a66b7) |
#define | VIEWPORT_SHADER9_CLIENT_INTERFACE Interface_ID(0x40c926b7, 0x7c3a6347) |
#define | IDX_SHADER_MANAGER Interface_ID(0x6dce7429, 0x200169ac) |
Functions |
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IDXShaderManagerInterface * | GetDXShaderManager () |
#define VIEWPORT_SHADER_MANAGER_INTERFACE Interface_ID(0x5dbe33d6, 0x2e1b422b) |
Definition at line 28 of file IViewportManager.h.
#define VIEWPORT_SHADER_MANAGER_INTERFACE2 Interface_ID(0x5a4d6672, 0x7d8a2857) |
Definition at line 29 of file IViewportManager.h.
#define VIEWPORT_SHADER_MANAGER_INTERFACE3 Interface_ID(0x59b97216, 0x64d41c0d) |
Definition at line 30 of file IViewportManager.h.
#define VIEWPORT_SHADER_CLIENT_INTERFACE Interface_ID(0x40c926b8, 0x7c3a66b7) |
Definition at line 32 of file IViewportManager.h.
#define VIEWPORT_SHADER9_CLIENT_INTERFACE Interface_ID(0x40c926b7, 0x7c3a6347) |
Definition at line 33 of file IViewportManager.h.
#define IDX_SHADER_MANAGER Interface_ID(0x6dce7429, 0x200169ac) |
Definition at line 35 of file IViewportManager.h.
IDXShaderManagerInterface* GetDXShaderManager | ( | ) | [inline] |
Definition at line 342 of file IViewportManager.h.
{ return (IDXShaderManagerInterface*)GetCOREInterface(IDX_SHADER_MANAGER); }