An Interface that
provides access to the actual manager.
The manager is responsible for displaying the Viewport Manager
which is implemented as a Cust Attribute on the material
Class IDXShaderManagerInterface
- See also:
- Class IViewportShaderManager
- Description:
- This class is only available in release 5 or
later.
The class provides access to the Viewport Manager feature in
release 5. The viewport manager controls the loading of Viewport
Shaders in 3ds Max and is displayed on each material. The class
provides methods to query the manager to find out whether it is
visible or active, and also to retrieve the active shader.
The viewport manager ONLY works in DirectX mode. It can however be
visible in Heidi and OpenGL, so as to provide the artist feedback
when loading someone else's file.
There is a global method you can call to get access to the DX
manager.
IDXShaderManagerInterface* GetDXShaderManager()