#include "..\ScripterExport.h"#include "..\kernel\value.h"#include "..\..\quat.h"#include "..\..\ipoint3.h"#include "..\macros\define_implementations.h"#include "..\protocols\vector.inl"#include "..\protocols\quat.inl"#include "..\protocols\matrix.inl"#include "..\protocols\box.inl"Go to the source code of this file.
Classes |
|
| class | ConstPoint3Value |
Defines |
|
| #define | is_point3(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point3Value)) |
| #define | is_ray(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(RayValue)) |
| #define | is_quat(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(QuatValue)) |
| #define | is_angaxis(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(AngAxisValue)) |
| #define | is_eulerangles(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(EulerAnglesValue)) |
| #define | is_matrix3(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Matrix3Value)) |
| #define | is_point2(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point2Value)) |
| #define | is_point4(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point4Value)) |
| #define | is_box2(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Box2Value)) |
Functions |
|
| ScripterExport void | _QuatToEuler (Quat &q, float *ang) |
| ScripterExport void | _EulerToQuat (float *ang, Quat &q) |
| applyable_class_debug_ok (Point3Value) class Point3Value | |
| IPoint3 | to_ipoint3 (Value *val) |
| applyable_class_debug_ok (RayValue) class RayValue | |
| applyable_class_debug_ok (QuatValue) class QuatValue | |
| applyable_class_debug_ok (AngAxisValue) class AngAxisValue | |
| applyable_class_debug_ok (EulerAnglesValue) class EulerAnglesValue | |
| applyable_class_debug_ok (Matrix3Value) class Matrix3Value | |
| applyable_class_debug_ok (Point2Value) class Point2Value | |
| IPoint2 | to_ipoint2 (Value *val) |
| applyable_class_debug_ok (Point4Value) class Point4Value | |
| applyable_class_debug_ok (Box2Value) class Box2Value | |
| #define is_point3 | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point3Value)) |
| #define is_ray | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(RayValue)) |
| #define is_quat | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(QuatValue)) |
| #define is_angaxis | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(AngAxisValue)) |
| #define is_eulerangles | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(EulerAnglesValue)) |
| #define is_matrix3 | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Matrix3Value)) |
| #define is_point2 | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point2Value)) |
| #define is_point4 | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point4Value)) |
| #define is_box2 | ( | v | ) | ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Box2Value)) |
| ScripterExport void _QuatToEuler | ( | Quat & | q, |
| float * | ang | ||
| ) |
| ScripterExport void _EulerToQuat | ( | float * | ang, |
| Quat & | q | ||
| ) |
| applyable_class_debug_ok | ( | Point3Value | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 23 of file 3dmath.h.
: public Value
{
public:
Point3 p;
ENABLE_STACK_ALLOCATE(Point3Value);
ScripterExport Point3Value(Point3 init_point);
ScripterExport Point3Value(float x, float y, float z);
ScripterExport Point3Value(Value* x, Value* y, Value* z);
classof_methods(Point3Value, Value);
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
# define is_point3(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point3Value))
static Value* make(Value**arg_list, int count);
/* operations */
#include "..\macros\define_implementations.h"
# include "..\protocols\vector.inl"
use_generic ( coerce, "coerce");
use_generic ( copy, "copy");
use_generic ( get, "get");
use_generic ( put, "put");
/* built-in property accessors */
def_property ( x );
def_property ( y );
def_property ( z );
Point3 to_point3() { return p; }
AColor to_acolor() { return AColor (p.x / 255.0f, p.y / 255.0f, p.z / 255.0f); }
Point2 to_point2() { return Point2 (p.x, p.y); }
ScripterExport void to_fpvalue(FPValue& v);
COLORREF to_colorref() { return RGB((int)p.x, (int)p.y, (int)p.z); }
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | RayValue | ) |
Definition at line 96 of file 3dmath.h.
: public Value
{
public:
Ray r;
ENABLE_STACK_ALLOCATE(RayValue);
ScripterExport RayValue(Point3 init_origin, Point3 init_dir);
ScripterExport RayValue(Ray init_ray);
classof_methods (RayValue, Value);
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
/* operations */
use_generic ( copy, "copy");
/* built-in property accessors */
def_property ( pos );
def_property_alias ( position, pos );
def_property ( dir );
Ray to_ray() { return r; }
ScripterExport void to_fpvalue(FPValue& v);
# define is_ray(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(RayValue))
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | QuatValue | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 133 of file 3dmath.h.
: public Value
{
public:
Quat q;
ENABLE_STACK_ALLOCATE(QuatValue);
ScripterExport QuatValue(const Quat& init_quat);
ScripterExport QuatValue(float w, float x, float y, float z);
ScripterExport QuatValue(Value* w, Value* x, Value* y, Value* z);
ScripterExport QuatValue(Value* val);
ScripterExport QuatValue(AngAxis& aa);
ScripterExport QuatValue(float* angles);
ScripterExport QuatValue(Matrix3& m);
classof_methods (QuatValue, Value);
# define is_quat(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(QuatValue))
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
/* operations */
#include "..\macros\define_implementations.h"
# include "..\protocols\quat.inl"
use_generic ( copy, "copy");
/* built-in property accessors */
def_property ( w );
def_property ( x );
def_property ( y );
def_property ( z );
def_property ( angle );
def_property ( axis );
Quat to_quat() { return q; }
AngAxis to_angaxis() { return AngAxis(q); }
ScripterExport void to_fpvalue(FPValue& v);
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | AngAxisValue | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 181 of file 3dmath.h.
: public Value
{
public:
AngAxis aa;
ENABLE_STACK_ALLOCATE(AngAxisValue);
ScripterExport AngAxisValue(const AngAxis& iaa);
ScripterExport AngAxisValue(const Quat& q);
ScripterExport AngAxisValue(const Matrix3& m);
ScripterExport AngAxisValue(float* angles);
ScripterExport AngAxisValue(float angle, Point3 axis);
ScripterExport AngAxisValue(Value*);
ScripterExport AngAxisValue(Value* angle, Value* axis);
classof_methods (AngAxisValue, Value);
# define is_angaxis(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(AngAxisValue))
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
/* operations */
#include "..\macros\define_implementations.h"
use_generic( coerce, "coerce" );
use_generic( eq, "=");
use_generic( ne, "!=");
use_generic( random, "random");
use_generic( copy, "copy");
/* built-in property accessors */
def_property ( angle );
def_property ( axis );
def_property ( numrevs );
AngAxis to_angaxis() { return aa; }
Quat to_quat() { return Quat (aa); }
ScripterExport void to_fpvalue(FPValue& v);
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | EulerAnglesValue | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 230 of file 3dmath.h.
: public Value
{
public:
float angles[3];
ENABLE_STACK_ALLOCATE(EulerAnglesValue);
ScripterExport EulerAnglesValue(float ax, float ay, float az);
ScripterExport EulerAnglesValue(const Quat&);
ScripterExport EulerAnglesValue(const Matrix3&);
ScripterExport EulerAnglesValue(const AngAxis&);
classof_methods (EulerAnglesValue, Value);
# define is_eulerangles(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(EulerAnglesValue))
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
/* operations */
#include "..\macros\define_implementations.h"
use_generic( coerce, "coerce" );
use_generic( eq, "=");
use_generic( ne, "!=");
use_generic( random, "random");
use_generic( copy, "copy");
/* built-in property accessors */
def_property ( x );
def_property ( y );
def_property ( z );
def_property ( x_rotation );
def_property ( y_rotation );
def_property ( z_rotation );
AngAxis to_angaxis() { return AngAxis (to_quat()); }
Quat to_quat() { Quat q; _EulerToQuat(angles, q); return Quat (q); }
ScripterExport void to_fpvalue(FPValue& v);
float* to_eulerangles() { return angles; }
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | Matrix3Value | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 280 of file 3dmath.h.
: public Value
{
public:
Matrix3 m;
ENABLE_STACK_ALLOCATE(Matrix3Value);
ScripterExport Matrix3Value(int i);
ScripterExport Matrix3Value(const Matrix3& im);
ScripterExport Matrix3Value(const Quat& q);
ScripterExport Matrix3Value(const AngAxis& aa);
ScripterExport Matrix3Value(float* angles);
ScripterExport Matrix3Value(const Point3& row0, const Point3& row1, const Point3& row2, const Point3& row3);
classof_methods (Matrix3Value, Value);
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
# define is_matrix3(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Matrix3Value))
/* operations */
#include "..\macros\define_implementations.h"
# include "..\protocols\matrix.inl"
use_generic( copy, "copy");
/* built-in property accessors */
def_property ( row1 );
def_property ( row2 );
def_property ( row3 );
def_property ( row4 );
def_property ( translation );
def_property ( pos );
def_property ( rotation );
def_property ( scale );
use_generic( get, "get");
use_generic( put, "put");
Value* get_property(Value** arg_list, int count);
Value* set_property(Value** arg_list, int count);
Matrix3& to_matrix3() { return m; }
Quat to_quat() { return Quat (m); }
ScripterExport void to_fpvalue(FPValue& v);
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | Point2Value | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 336 of file 3dmath.h.
: public Value
{
public:
Point2 p;
ENABLE_STACK_ALLOCATE(Point2Value);
ScripterExport Point2Value(Point2 ipoint);
ScripterExport Point2Value(POINT ipoint);
ScripterExport Point2Value(float x, float y);
ScripterExport Point2Value(Value* x, Value* y);
classof_methods(Point2Value, Value);
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
# define is_point2(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point2Value))
static Value* make(Value**arg_list, int count);
/* operations */
#include "..\macros\define_implementations.h"
use_generic( plus, "+" );
use_generic( minus, "-" );
use_generic( times, "*" );
use_generic( div, "/" );
use_generic( uminus, "u-");
use_generic( eq, "=");
use_generic( ne, "!=");
use_generic( random, "random");
use_generic( length, "length");
use_generic( distance, "distance");
use_generic( normalize, "normalize");
use_generic( copy, "copy");
use_generic( get, "get");
use_generic( put, "put");
/* built-in property accessors */
def_property ( x );
def_property ( y );
Point2 to_point2() { return p; }
ScripterExport void to_fpvalue(FPValue& v);
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | Point4Value | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 401 of file 3dmath.h.
: public Value
{
public:
Point4 p;
ENABLE_STACK_ALLOCATE(Point4Value);
ScripterExport Point4Value(Point4 init_point);
ScripterExport Point4Value(float x, float y, float z, float w);
ScripterExport Point4Value(Value* x, Value* y, Value* z, Value* w);
classof_methods(Point4Value, Value);
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
# define is_point4(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Point4Value))
static Value* make(Value**arg_list, int count);
/* operations */
#include "..\macros\define_implementations.h"
# include "..\protocols\vector.inl"
use_generic ( coerce, "coerce");
use_generic ( copy, "copy");
use_generic ( get, "get");
use_generic ( put, "put");
/* built-in property accessors */
def_property ( x );
def_property ( y );
def_property ( z );
def_property ( w );
Point4 to_point4() { return p; }
Point3 to_point3() { return Point3 (p.x, p.y, p.z); }
AColor to_acolor() { return AColor (p.x, p.y, p.z, p.w); }
Point2 to_point2() { return Point2 (p.x, p.y); }
ScripterExport void to_fpvalue(FPValue& v);
COLORREF to_colorref() { return RGB((int)(p.x*255.f), (int)(p.y*255.f), (int)(p.z*255.f)); }
// scene I/O
IOResult Save(ISave* isave);
static Value* Load(ILoad* iload, USHORT chunkID, ValueLoader* vload);
};
| applyable_class_debug_ok | ( | Box2Value | ) |
Define an equal operator (i.e. '==') for maxscript visible values.
Define a NOT equal operator (i.e. '!=') for maxscript visible values.
Definition at line 456 of file 3dmath.h.
: public Value
{
public:
Box2 b;
ScripterExport Box2Value();
ScripterExport Box2Value(Box2 box);
ScripterExport Box2Value(RECT rect);
ScripterExport Box2Value(IPoint2 ul, IPoint2 lr);
ScripterExport Box2Value(int x, int y, int w, int h);
ScripterExport Box2Value(Value* x, Value* y, Value* w, Value* h);
classof_methods(Box2Value, Value);
void collect() { delete this; }
ScripterExport void sprin1(CharStream* s);
# define is_box2(v) ((DbgVerify(!is_sourcepositionwrapper(v)), (v))->tag == class_tag(Box2Value))
static Value* make(Value**arg_list, int count);
/* operations */
#include "..\macros\define_implementations.h"
# include "..\protocols\box.inl"
/* built-in property accessors */
def_property ( x );
def_property ( y );
def_property ( w );
def_property ( h );
def_property ( left );
def_property ( top );
def_property ( right );
def_property ( bottom );
def_property ( center );
Box2& to_box2() { return b; }
};