Painting > 
View painted images with UVs
 
 
 

When you paint on your model you can preview the resulting 2D image in relation to the model’s UV texture coordinates (UVs) using the UV View.

  1. Apply paint to your model. For more information, see Painting basics.
  2. Click the UV View tab at the top of the 3D View to preview your painted image in 2D and the UV texture coordinates for the model.
    NoteIf the UV mesh appears too dense in the UV View, press the Page Down key to display a lower subdivision level for the model. The UV display appears less dense and the painted image on the active paint layer is more visible as a result.

The grid spacing in the UV View represents a one by one UV tile area. That is, u1-v1, u2-v1, or u3-v1, and so on.

NoteYou cannot paint on a model in Mudbox unless it has UVs. For more information, see Prepare a model for painting. If UVs do not appear in the UV View it means either your model does not contain UV texture coordinates or that no UVs exist for that particular subdivision level. If no UVs exist, you’ll need to create and arrange them using a 3D modeling application equipped with UV creation and editing tools. Maya and 3ds Max have tools for this purpose. If UVs only exist on the base level of the model, you can recreate them for the current subdivision level by selecting Mesh > Recreate Level UVs.