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 Paint across multiple UV tiles

Painting

Create images for stencils and stamps
 
                
               
             
             
            
            Hide and show UV tiles
                  on a model
          
       
       
       
       
      Working with very high
         resolution textures on models with multiple UV tiles will quickly
         use up limited graphics memory when all textures are set to display
         simultaneously depending upon the number and resolution of the paint layers.
      
      To let you work effectively
         using models with multiple UV tiles Mudbox automatically optimizes
         the display of textures. When a model containing multiple UV tiles
         (with at least one paint layer) is open in Mudbox, only one texture
         tile on the model is set to display in the 3D
            View. The texture tile that gets displayed by default
         is determined by its proximity to the UV origin in UV texture space.
         That is, the closest tile to the 0, 0 origin is the tile displayed by
         default in the 3D View.
      
      The remaining texture
         tiles are not displayed until you manually load them. Any unloaded
         texture tiles are automatically assigned a random color to indicate
         their unloaded state in the 3D View.
         Mudbox displays a message in the 3D View if you attempt to paint
         on an area of the model where the UV tile is unloaded.
      
      Randomly coloring the
         unloaded UV tiles lets you:
      
      
         - determine that Mudbox is currently optimizing
            the display of the UV tiles to save video memory. It also indicates
            that multiple UV tiles exist on the model if that wasn’t initially
            obvious.
         
- determine the location of each texture
            tile on the model in relation to one another and which parts of
            a model are assigned to particular tiles
         
- determine which texture tiles are currently
            loaded or unloaded on the model so you can selectively load or unload
            any texture tile(s) when painting as required.
         
         - To turn on or off the display of a texture
            tile on a model, position the cursor over the texture tile region
            and click the Up arrow key   . .This toggles the display
               of the textures for that one tile region for all paint channels
               on or off. When a texture tile is turned off, a random color appears
               in place of the texture to indicate that the UV tile for that region is
               currently unloaded.
             NoteThe default hotkey
                  setting for toggling the display of texture tiles can be changed
                  by selecting Windows > Hotkeys.
                
- To hide all texture tiles on a model,
            press Ctrl + Down arrow
            key   . .
- To show all texture tiles on a model,
            press the Ctrl + Up arrow
            key   . .WarningDepending on the
                  number and resolution of texture tiles on your model, showing all
                  of the texture tiles may rapidly use all of the graphics memory
                  on your computer resulting in diminished interactive performance. Mudbox
                  displays a reminder message when this may occur. To learn more about
                  optimizing texture memory, see  Graphics memory optimization.