Samples and extracts sculpted information from a source model (high resolution) and saves normal and displacement maps that can be applied to a target model (low resolution). As some 3D applications and games consoles do not efficiently support models with extremely high polygon counts. Using normal and displacement maps to represent the sculpted data works around these limitations by producing images that replicate the same sculpting effect via a texture map.
Extract Texture Maps properties
Sculpt Model Using Displacement Map properties
Extract Ambient Occlusion Maps properties