The Extract Texture Maps window appears. For a complete description of all of the extraction properties see Extract Texture Maps properties.
The source model name(s) appears in the Source Models list. If an incorrect item appears in the list, simply select the item and click Remove.
The Search Distance is a physical measurement that determines how far the texture extraction feature will search to find any sculpted detail on the source model(s). It should be slightly larger than the distance between the maximum absolute displacement between the high resolution (source) mesh and the low resolution (target) mesh. You can select the Best Guess option if you are unsure.
The Image Size determines the resolution of the image map and of the surface sampling between the source and target models.
This name is used as a prefix for the file name of each texture output.
For more information, see The importance of image bit depth and Supported extraction file formats and bit depths.
A progress indicator appears during the extraction process.
If the texture extraction process fails to produce a map, or the map produced doesn’t meet your expectations, see Troubleshoot texture extraction.