The Clip Manager allows you to save the layers in the Layer Manager (excluding CATMotion) for later use, even on other rigs. The data is stored in CLP text-based files.
A saved clip includes all current animation controllers and their parameters, so subsequent reloading of the clip restores all motion exactly. However, if an element’s controller is procedural, such as a LookAt constraint or a script controller, the controller is loaded but its settings (for example, the LookAt target object) are not. In such cases you must reassign the LookAt target manually.
In addition to CLP files, the Clip Manager can load BVH, HTR, and BIP motion-data formats.
Click
the Save button, specify a path and file name using the Save As
dialog, and then click Save.
The Save CAT Clip dialog opens.
When you enter a range, 3ds Max CAT saves those layers and any layers between them in the layer stack.
If you use the default location, the clip then appears in the list.
Double-click
a preset in the list or click the Load button and load a clip file.
The Clip Options dialog opens.

Lists clips saved in the default location. To apply a clip to the selected rig, double-click its list entry. This opens the Clip Options dialog.
SaveSaves one or more layers as a clip. Clicking the button opens a file dialog where you can specify the name and location of the clip; when you click Save, the Save CAT Clip dialog opens.
Load
Delete