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Home: Autodesk 3ds Max CAT Help
CATWindow
CATMotion
Globals
CATMotion Presets/Layers
CATWindow >
Hierarchy panel > Click CATMotion Presets.
A CATMotion preset comprises
the settings for all CATMotion controllers for a particular motion
cycle. This data is contained in a CATMotion layer, which is different
from the animation layers found on the Layer Manager rollout. You
can save and load individual layers using text files with the extension .cmp.
Using CATMotion Layers
Like the 3ds Max CAT Layer
Manager, CATMotion has a layers system, only for cyclical motion
rather than for overall, frame-by-frame animation. The similarities
are:
- The layers are evaluated from the top
of the list to the bottom, with layers lower on the list taking
precedence over previous ones. For example, if the stack contains
three layers, named Layer01, Layer02, and Layer03 (in that order
in the list), and they all have Weight values of 100%, then the
output consists exclusively of the animation in Layer03; the other
two are ignored.
- If a layer lower on the list has a Weight
value of less than 100%, its motion is combined with one or more
preceding layers. In the previous example, if the Layer03 weight
is 33.3% and the other two remain at 100%, then one third of the
motion comes from Layer03 and two thirds from Layer02; Layer01 is
still ignored.
- You can animate the Weight values to
change how the layers blend throughout the animation. For example,
say you have two layers: HappyWalk and SadWalk, in that order in
the Current Layers list. When the Weight value for SadWalk is 100%,
only that motion cycle is used. But if you were to turn on Auto
Key and then set the Weight value for SadWalk to 0% at frame 34
(of a 100-frame animation) and then back to 100% at frame 67, then
the first and last thirds of the animation would use SadWalk, while
the middle third would use HappyWalk.
There are differences,
though, especially in the use of the curve graphs in the CATMotion
editor. There is only ever one curve for any particular controller,
no matter how many layers there are; the curve is the weighted,
combined output of all the layers. When you edit the curve, you’re actually
editing that combined output. So, for example, if you drag a point on
a curve for a track weighted at 50%, with the previous track at
100%, the point will move at only half the rate of the mouse.
Thus, for predictable
results when editing curves, set the Weight for the track you’re
editing to 100%; you can lower the value later, if you like, to mix
the track with those lower on the stack.
ImportantYou can edit values
in a CATMotion layer only when the Weight value for
the layer is over 50.0% (that is, 50.1% and higher). But, again,
for predictable results, always set a layer weight to 100% when
editing its components.
Procedures
To load a CATMotion preset:
- If you want to replace an existing layer
with the loaded preset, highlight the layer to replace in the Current
Layers list.
- In the Available Presets list on the
CATWindow, navigate to the preset to load and double-click its name.
The Options dialog opens.
Choose whether to create
a new layer or to replace the existing (highlighted) layer with
the new one.
After you load a preset,
its name appears in the Current Layers list on the right-hand side
of the CATWindow. The name is highlighted, and the preset has a
weight of 100%.
The preset is now loaded
and in effect.
To remove a CATMotion layer:
- In the Current Layers list, highlight
the layer to remove.
- Click Remove Layer.
NoteYou cannot remove
the first layer.
To save a CATMotion preset:
- Highlight the layer to save.
- Click Save Preset.
- Navigate to the desired folder.
- Enter a new preset name.
- Click Save.
To blend between CATMotion presets:
- Animate the Weight value for the highlighted layer.
Tip To create or edit Weight animation, click
the Weights View button on the CATMotion Presets panel.
The rest of the CATWindow
is dedicated to editing the selected layer, whether it is a loaded
preset or a new, default layer.
Note Before editing a
preset, make sure the Preset layer to edit is highlighted in the
Current Layers list.
You can load a CATMotion
preset successfully onto a rig with any configuration, but not necessarily
with ideal results. For example, loading a preset for a four-legged
creature onto a biped will likely give undesirable results. It’s
important to use sound preset naming conventions.
As with the Layer Manager,
the layer at the top of the stack overrides those underneath it.
Each layer has an animatable weight to allow blending between presets.
- Available Presets
-
This list shows the CATRig
presets in the current folder. You can navigate up to other folders
by double-clicking the <..> symbol at the top of the list.
- Current Layers
-
This list shows the currently
loaded layers/presets of your CATMotion layer. If the Current Layers
list contains multiple layers, you can view and edit a layer/preset
by clicking on it, so the curves for that layer/preset will be active
in the CATMotion hierarchy, ready for editing.
Note The advantage of
having multiple layers in the Current Layers list within a single CATMotion
layer is that you can blend seamlessly between different walk cycles
while still controlling the whole walk sequence with a single set
of footprints. This means you have non-sliding footsteps even while
blending between different walk cycles (for example, walk/run/sneak).
If you used multiple CATMotion layers in the Layer Manager instead,
blending between the CATMotion layers would result in sliding footsteps and
a lot of unnecessary footprints.
- Name
-
The name of the highlighted layer.
- Weight
-
The weight of the highlighted layer.
- Open CATMotion Preset
-
Click to browse for a preset.
- Save CATMotion Preset
-
Save the settings of
the highlighted CATMotion layer as a new preset.
- Add CATMotion Layer
-
Create a new default CATMotion
layer to edit.
- Delete CATMotion Layer
-
Delete the highlighted layer.
- Curve Editor: CATMotion Weights
-
Edit CATMotion Layer Weights
in Track View.
This is used to edit
the animation of preset weights, to blend between presets.