Animating Garbage Masks
 
 
 

You can animate a garbage mask using the Shape channel in the Channel Editor or using spline keyframing, which animates individual Vertex channels. Vertex channels correspond to the vertices—or handles—that appear along the perimeter of the garbage mask. The Vertex channel names are contained in the Spline folder in the Channel Editor.

You can apply tracking data to a mask's axis to animate a garbage mask. Existing keyframes are disregarded, after applying tracking data, you can animate individual vertices and make adjustments.