Using Submaterials
 
 
 

If you imported a 3ds Max model that has a texture applied to it, you can use the materials imported with the model, or replace the texture. You are limited to one texture load per model. Flame supports several image formats including Tiff, SGI, and JPEG.

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(a) Use Submaterials button(b) Load Texture buttonā€ƒ

Use Submaterials buttonEnable to use materials imported with 3ds Max models.

Load Texture buttonOpens the Import Image browser where you can replace an existing texture on an imported model that already has a defined submaterial.

NoteWhen importing multiple 3D models into an animated sequence, extra settings appear in the Imported tab. See Importing 3D Models.