Behaviors are special
items that can be applied to objects in the scene to increase interactivity
or show motion and function. The Behavior menu and the Behavior
interface are available to create, edit and link Behaviors together.
Many of the controls for Behaviors are accessed through right-clicking
(RMB) on the icon of each Behavior.
Open the Behaviors interface
- Press B to show
the Behaviors interface.
- Or, from the Behavior menu,
select .
Create a Behavior
- Click the arrow beside the Create button
and select the behavior type you wish to create.
NoteFor Turntables, Keyframe
Animations, and 3D Triggers, if an object in the scene is currently
selected when the new behavior is created, these objects will automatically
be used by the behavior for its action.
Organize behaviors
Behaviors can be renamed
or have images set for their icons to aid in organizing them.
- To rename a behavior, right-click (RMB)
on the icon of the Behavior, and select Rename from
the pop-up menu.
Type a new name for the
behavior directly under the icon.
- To set an image as the icon of a behavior,
right-click (RMB) on the icon of the Behavior, and select Set
Image from the pop-up menu.
The current view will
be used for the icon of the behavior, and the type of behavior is indicated
by a small icon in the lower right corner.
Associate objects with a Behavior
Behaviors can be created
independent of other objects in the scene. Behaviors must have objects
“associated” with them to have any effect on the scene. The objects
can be geometry, shots, alternatives, slides, environments, or other
behaviors. The type of behavior will dictate the limits.
Select the object in
the scene you wish to associate with the Behavior, then:
- Right-click (RMB) on the icon of the
Behavior, and select Add Selection To from
the pop-up menu.
- In the Properties dialog box for the
Behavior (if available), click the Choose button, and
select Add Selection To from
the pop-up menu.
NoteIf an object is already
associated with another Behavior and cannot be associated with more
than one (Animations), a warning will pop up describing the situation.
Check the animation applied
to that object already, as pressing
OK will remove
any keyframes or associations already made.
Remove objects from a Behavior
Select the object in
the scene you wish to remove from the Behavior, then:
- Right-click (RMB) on the icon of the
Behavior, and select Remove Selection From from
the pop-up menu.
- In the Properties dialog box for the
Behavior (if available), click the Choose button, and
select Remove Selection From from
the pop-up menu.
Select objects associated with a Behavior
- Right-click (RMB) on the icon of the
Behavior, and select Select Contents from
the pop-up menu.
NoteIf some or all of
the associated objects are hidden in the scene, the HUD will show
a message stating that hidden items are selected. To avoid this
situation, instead select Select Visible Contents from
the pop-up menu.
- In the Properties dialog box for the
Behavior (if available), click the Choose button, and
select Select Associated Objects from
the pop-up menu.
Delete a Behavior
- Right-click (RMB) on the icon of the
Behavior, and select Delete from
the pop-up menu.