
Clips represents media, at a specific time, for a specific duration, in a track.
See samples: AudioTrackSetupTool.py, PrintClipNamesAndStartStopFrames.py.
Public Member Functions |
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| FBStoryClip (FBComponent pClipObject, FBStoryTrack pTrack, FBTime pTime) | |
| Constructor. |
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| FBStoryClip (str pFilePath, FBStoryTrack pTrack, FBTime pTime) | |
| Constructor. |
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| FBStoryClip | Clone () |
| Clone the clip. |
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| bool | ExportToFile (str pOutputFile) |
| ExportToFile. |
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| FBDelete () | |
| Virtual FBDelete function. |
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| GetAffectedAnimationNodes (FBArrayTemplate< HFBAnimationNode > pAffectedAnimationNodes, FBComponent pClipObject) | |
| GetAffectedAnimationNodes. |
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| GetAffectedObjects (FBArrayTemplate< HFBComponent > pAffectedObjects) | |
| GetAffectedObjects. |
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| Match () | |
| Match. |
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| FBTime | Move (FBTime pDelta, bool pForce=True) |
| Move. |
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| FBTime | MoveTo (FBTime pTime, bool pForce=True) |
| MoveTo. |
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| FBStoryClip | Razor (FBTime pTime) |
| Razor. |
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Public Attributes |
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| bool | AutoLoop |
| Read Write Property: If true, clip
will automatically loop |
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| FBColor | Color |
| Read Write Property: Color of the
clip. |
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| bool | Ghost |
| Read Write Property: Show ghosts
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| bool | GhostModel |
| Read Write Property: Show ghost of
models |
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| bool | GhostPivot |
| Read Write Property: Show ghost of
match object |
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| bool | GhostTravelling |
| Read Write Property: Show ghost of
clip vector or traveling node |
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| bool | Loop |
| Read Write Property: If true, loop
clip's animation |
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| FBVector3d | LoopTranslation |
| Read Write Property: Animation clip's
loop translation. |
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| FBTime | MarkIn |
| Read Write Property: Start time
inside the clip. |
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| FBTime | MarkOut |
| Read Write Property: Stop time inside
the clip. |
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| FBTime | Offset |
| Read Write Property: First loop time
offset. |
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| FBListPivot | Pivots |
| List: Pivots models (Generally, only
one model is necessary) |
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| FBTimeSpan | PostBlend |
| Read Write Property: Start/Stop time
of the post-blend phase. |
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| FBTimeSpan | PreBlend |
| Read Write Property: Start/Stop time
of the pre-blend phase. |
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| FBVector3d | Rotation |
| Read Write Property: Animation clip's
rotation offset. |
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| float | Scale |
| Read Write Property: Animation clip's
scaling (some don't support this property) |
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| FBTime | ShotActionStart |
| Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property. |
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| FBTime | ShotActionStop |
| Read Write Property: If not in locked
shot mode (time discontinuity enabled), this time can be different
from the Clip->Start property. |
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| FBVideo | ShotBackplate |
| Read Write Property: The backplate
used for that specific shot. |
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| FBCamera | ShotCamera |
| Read Write Property: The camera used
for that specific shot. |
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| FBVideo | ShotFrontplate |
| Read Write Property: The frontplate
used for that specific shot. |
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| bool | ShowBackplate |
| Read Write Property: Enable/Disable
the shot backplate. |
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| bool | ShowFrontplate |
| Read Write Property: Enable/Disable
the shot frontplate. |
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| FBStoryClipShowGhostMode | ShowGhostClipMode |
| Read Write Property: Show the ghost
depending on the time. See FBStoryClipShowGhostMode
|
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| FBStoryClipSolveMode | SolvingMode |
| Read Write Property: Solve Modes for
story character clips. See FBStoryClipSolveMode
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| float | Speed |
| Read Write Property: Speed of the
clip. |
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| FBTime | Start |
| Read Write Property: Start time of
the clip local to its track. |
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| FBTime | Stop |
| Read Write Property: Stop time of the
clip local to its track. |
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| FBVector3d | Translation |
| Read Write Property: Animation clip's
translation offset. |
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| FBStoryClip | ( | FBComponent | pClipObject, | |
| FBStoryTrack | pTrack, | |||
| FBTime | pTime | |||
| ) |
Constructor.
| pClipObject | Object (media data) for the clip. | |
| pTrack | The track in which we create the clip. | |
| pTime | Time where the clip should begin. |
| FBStoryClip | ( | str | pFilePath, | |
| FBStoryTrack | pTrack, | |||
| FBTime | pTime | |||
| ) |
Constructor.
| pFilePath | Media file path to create clip with. | |
| pTrack | The track in which we create the clip. | |
| pTime | Time where the clip should begin. |
| FBStoryClip Clone | ( | ) |
Clone the clip.
ExportToFile.
Export animation clip to disk file.
| pOutputFile | Output file path name. |
| FBDelete | ( | ) |
| GetAffectedAnimationNodes | ( | FBArrayTemplate< HFBAnimationNode > | pAffectedAnimationNodes, | |
| FBComponent | pClipObject | |||
| ) |
GetAffectedAnimationNodes.
Get the list of animation nodes affected by this story clip, for a specific object.
| pAffectedAnimationNodes | Array of affected animation nodes, will be filled by the function. | |
| pClipObject | The object for which we search for affected animation nodes. |
| GetAffectedObjects | ( | FBArrayTemplate< HFBComponent > | pAffectedObjects | ) |
| Match | ( | ) |
Match.
Match the animation clip with the specified pivot property.
Move.
Move the clip of a delta offset.
| pDelta | Delta time to apply to the clip. | |
| pForce | Force clip to find the nearest position if the move fail. |
MoveTo.
Move the clip to the specified time.
| pTime | Time where to put the clip. | |
| pForce | Force clip to find the nearest position if the move fail. |
| FBStoryClip Razor | ( | FBTime | pTime | ) |
Razor.
Cut (razor) the clip at the specified time.
| pTime | Time where to cut. This time is local to the track, not to the clip. |
Read Write Property: Show ghost of models
Read Write Property: Show ghost of match object
Read Write Property: Show ghost of clip vector or traveling node
Read Write Property: Animation clip's loop translation.
| FBListPivot Pivots |
List: Pivots models (Generally, only one model is necessary)
Read Write Property: Start/Stop time of the post-blend phase.
Read Write Property: Start/Stop time of the pre-blend phase.
Read Write Property: Animation clip's rotation offset.
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
Read Write Property: If not in locked shot mode (time discontinuity enabled), this time can be different from the Clip->Start property.
Read Write Property: The backplate used for that specific shot.
Read Write Property: The camera used for that specific shot.
Read Write Property: The frontplate used for that specific shot.
Read Write Property: Enable/Disable the shot backplate.
Read Write Property: Enable/Disable the shot frontplate.
Read Write Property: Show the ghost depending on the time. See FBStoryClipShowGhostMode
Read Write Property: Solve Modes for story character clips. See FBStoryClipSolveMode
Read Write Property: Animation clip's translation offset.
1.5.3