Rendering using the Maya Hardware 2.0 renderer

 
 
 

In this section, you render the entire animation to disk. You must first switch camera views so you can render the scene from the point of view of the camera that was animated for this lesson. When animating a camera it’s a good practice to create a second camera to animate, rather than animating the default persp camera. In that way you can return to the default perspective view should it become necessary.

Rendering the entire animation can take a lot of time, so it is useful to first test render a few frames to your monitor and examine the results.

Once you are satisfied with the quality of a few rendered frames, you can render the entire animation to disk.

To switch camera views and playback the animation

  1. In the perspective view, select Panels > Perspective > apple_camera.

    The view updates to display the scene as seen through the lens of the apple_camera.

  2. Click the Play button in the Timeslider playback controls.

    During playback, the animated camera tracks and tumbles about the apple.

  3. Stop the animation at a frame you want to test render.

To test render the current frame of animation

  1. In the Render View window, select Maya Hardware 2.0 from the drop-down list.
  2. Select Render > Render > apple_camera.

    This menu item uses the hardware 2.0 renderer to render a single frame of the scene from the point of view of the animated apple_camera.

  3. Go to frame 120 of the animation, where the apple is viewed in a different position.
  4. In the Render View, select Render > Render > Current (apple_camera).

    Ensure that the rendered image looks good at this frame also.

Now that you’ve checked a pair of rendered frames that represent the entire animation, you are ready to render the entire animation sequence. In your own projects, you might want to test render several frames, particularly where new shading and lighting elements occur in the animation.