You can use Soft
Select to select components with falloff on a polygon
or NURBS surface. Falloff is an area around the selected components
that is affected by a transformation according to a weighting. Transforming
components with falloff allows you to perform a smooth transformation
over multiple components without having to adjust each component
For this lesson you use Soft
Select to make a number of adjustments to the head model,
starting with the nose.
To stretch the nose
- Select the Move Tool by
clicking the icon on the Toolbox.
the head model and select Vertex from
the marking menu.
The vertices appear on
- Select a vertex on the tip of the nose.
- Press the ‘b’ key.
A circular colored area
appears around the selected vertex.
This colored area represents
the falloff. Yellow represents areas of low falloff while black
represents areas of high falloff. Areas with low falloff are affected
more by transformations to selected components than areas of high
Next you need to adjust
the Falloff radius.
- Hold the b key and drag left or right.
The falloff area grows
and shrinks as you move the mouse. Adjust the size so that it encompasses
as much of the nose as possible without touching the face.
- Drag the z axis manipulator away from
As you drag the vertex
away, the rest of the nose is smoothly stretched with it.
- Select the Rotate Tool from
the toolbox and, using the z axis manipulator, rotate the vertex
down approximately 45 degrees.
- Select the Move Tool again
and drag the y axis (it appears yellow when selected and green when
unselected) manipulator down.
This creates a bend in
- Turn off Soft Select by
pressing the b key on your keyboard.