Now that you’ve created
proxy files for the willow tree and zombie, you can replace the
respective objects in your graveyard scene with those proxies.
To create a reference proxy
- Re-open your graveyard2.ma scene file
File > Open Scene).
- Open the Reference Editor (
File > Reference Editor).
- In the Reference Editor,
select treeRN tree.ma.
- Select Proxy > Add Proxy.
- Select treeProxy.ma and click the Proxy button.
A new icon appears next
to the reference file and the name changes to treePM
original tree.mb in the Reference Editor.
However, nothing has changed in the scene.
To reload the referenced tree as a proxy
- In the Reference Editor, -click treePM original tree.ma.
- From the pop-up menu, select Proxy
> Reload Proxy as > treePM1 (treeProxy.ma).
The willow tree is replaced
with the proxy you created. You can change the proxy back to its
original form by repeating the above steps and reloading the proxy
Note that zombieShuffleRN1
already has an associated proxy since you created it earlier as
part of the proxy asset procedure. You can reload this zombie (as
well as any other zombies you made proxies for) as its proxy using
the same steps you used to reload the tree as a proxy.
Now if you play the scene,
the performance should be greatly improved since there is much less
If you select any of
the proxies in the Outliner and move them around
the scene, the changes affect both the proxy and the original referenced
file. This allows you to dress your scene and test it with simple
proxies rather than with their more complex originals.