New or updated API classes
            
            M3dView
               
                  - The MWindow and M3dWindow types
                     have been merged into a single MNativeWindowHdl type.
                     The applicationShell and window methods both
                     return this new type.
                  
- A widget method
                     has been added to return the QWidget associated with the view.
                  
- setObjectDisplay and objectDisplay methods
                     added to set and query the types of objects displayed in the view.
                  
- DisplayObject enumeration
                     expanded to include more types of objects.
                  
- A Mac64 version of the display method
                     has been added which returns a void pointer to an NSOpenGLContext.
                  
- beginXorDrawing and endXorDrawing methods
                     added to provide non-destructive line drawing which doesn't require
                     hardware overlays, for things such as selection marquees.
                  
- usingDefaultMaterial method
                     added to quickly determine if the view's Use default material setting
                     is enabled.
                  
- Methods added to support multiple draw
                     passes:
                     
                        - multipleDrawEnabled
- setMultipleDrawEnable
- multipleDrawPassCount
- setMultipleDrawPassCount
 
- beginProjMatrixOverride and endProjMatrixOverride methods
                     added to override a view's projection matrix.
                  
- updateViewingParameters method
                     added to force changes to the camera's projection and viewing matrices
                     to be applied to the view.
                  
- ColorIndex mode is no longer supported
                     so the isColorIndexMode method has been
                     removed.
                  
MCameraSetMessage
               
                  - This is a new class for registering callbacks
                     for cameraSet messages.
                  
MDrawInfo
               
                  - The setMultiPath method
                     has been added to allow setting of the DAG path of the object to
                     be drawn.
                  
MDrawRequestQueue
               
                  - Copy constructors have been added to
                     allow copies of request queues to be made.
                  
MEvent
               
                  - The calling signatures of the setPosition and setModifiers methods
                     have been fixed to make them accessible from Python.
                  
MFileIO
               
                  - getReferences method
                     given an optional wantUnresolvedNames parameter to
                     control whether the returned filenames should be prior to path resolution
                     or after.
                  
- getFiles method
                     added to return the names of all files in the scene. Parameters
                     can be used to control whether only references are returned and whether
                     resolved or unresolved names are returned.
                  
- Second version of getReferenceNodes added
                     to return the nodes in an MSelectionList.
                  
MFnCamera
               
                  - The following methods have been added
                     to support pan and zoom:
                  
                  
                     - panZoomEnabled
- setPanZoomEnabled
- renderPanZoom
- setRenderPanZoom
- horizontalPan
- setHorizontalPan
- verticalPan
- setVerticalPan
- zoom
- setZoom
 
               
                  - The getFilmFrustum, getViewParameters and getViewingFrustum methods
                     have all acquired an optional applyPanZoom parameter
                     to control whether pan and zoom should be applied.
                  
MFnCameraSet
               
                  - This is a new class to create and modify
                     camera sets.
                  
MFnContainerNode
               The following methods
                  have been added:
               
               
                  - getPublishedNames
- getRootTransform
- getPublishedNodes
MFnDagNode
               The following methods
                  have been made const:
               
               
                  - getPath
- getAllPaths
- fullPathName
- partialPathName
MFnDependencyNode
               
                  - kGlobalDynamicAttr has
                     been removed from the MAttrClass enum since its functionality
                     was never implemented.
                  
MFnDirectionalLight
               
                  - useLightPosition and setUseLightPosition methods
                     have been added to control whether objects positioned behind the
                     light should cast shadows.
                  
MFnMesh
               
                  - setInvisibleFaces and getInvisibleFaces methods
                     added to set and query the visibility of individual faces (for example,
                     as per the polyHole command).
                  
MFnNIdData
               
                  - New class for passing Nucleus id data
                     along connections between nodes. 
                  
MFnNonExtendedLight
               
                  - More methods added for controlling depth
                     maps: 
                  
                  
                     - depthMapFocus
- setDepthMapFocus
- useDepthMapAutoFocus
- setUseDepthMapAutoFocus
- depthMapWidthFocus
- setDepthMapWidthFocus
 
            MFnSet
               
                  - The getMembers method
                     now clears the selection list passed to it before adding members.
                  
MFnSkinCluster
               
                  - setBlendWeights and getBlendWeights methods
                     added to set and query the skinCluster's blend weight array, which
                     is used to blend between classical linear skinning and dual quaternion
                     bases skinning on a per-vertex basis.
                  
- A version of getWeights has
                     been added which only retrieves weights for a specified subset of
                     the deformer's influences.
                  
MItDependencyGraph
               
                  - setTraversalOverWorldSpaceDependents and isTraversingOverWorldSpaceDependents methods
                     added to support world-space attribute dependencies in the traversal.
                  
MGeometryRequirements
               
                  - addFaceOffsets method
                     added to request that face offset information be included as a required
                     element.
                  
MMaterial
               
                  - A new constructor has been added which
                     takes a shader set's MObject. This allows you to instantiate MMaterials
                     for individual components such as faces.
                  
- defaultMaterial method
                     added to return the default material. This is the material used
                     to shade scene objects when the view's Use default material setting
                     is enabled.
                  
MMeshSmoothOptions
               
                  - setBoundaryRule and boundaryRule methods
                     added to control how boundary edges and vertices are creased.
                  
MNamespace
               
                  - This is a new class to create and modify
                     namespaces.
                  
MNativeWindowHdl
               
               
                  - New type definition to represent a native
                     window handle on all platforms. This replaces M3dView::MWindow and M3dView::M3dWindow. 
                  
MnCloth
               
                  - The following methods have been added
                     to provide more information about the simulation:
                  
                  
                     - getThickness
- getInverseMass
- getBounce
- getFriction
 
            MnObject
               
                  - This new class is the base class for
                     all Nucleus objects, such as MnCloth and MnRigid.
                  
MnParticle
               
                  - This is a new class to create and modify
                     Nucleus particle objects. 
                  
MnRigid
               
                  - This is a new class to create and modify
                     Nucleus rigid objects.
                  
MnSolver
               
                  - This is a new class to create and modify
                     Nucleus solvers.
                  
MPlug
               
                  - isSource and isDestination convenience
                     methods added. It is no longer necessary to fiddle with connectedTo just
                     to find out if you have any incoming connections.
                  
MPx3dModelView
               
                  - The following methods have been added
                     to provide support for camera sets:
                  
                  
                     - setCameraSet
- getCameraSet
- setCurrentCameraSetCamera
- getCurrentCameraSetCamera
 
               
                  - ColorIndex mode is no longer supported
                     so the setColorIndexMode and isColorIndexMode methods
                     have been removed.
                  
- The set parameter
                     of the setViewSelectedSet method has
                     been made const.
                  
MPxCameraSet
               
                  - This is a new class for creating user-defined
                     cameraSet nodes.
                  
MPxDeformerNode
               
                  - setDeformationDetails and getDeformationDetails methods
                     added to control which additional components (currently just UVs
                     and colors) the deformer will deform.
                  
MPxFileTranslator
               
                  - allowMultipleFileOptimization virtual
                     method added to allow translators to specify whether they are compatible
                     with optimizations performed by Maya when the same file is referenced
                     multiple times.
                  
MPxNode
               
                  - _setDoNotWrite and _doNotWrite methods
                     added to provide Python with access to the corresponding protected
                     C++ methods.
                  
MPxSurfaceShapeUI
               
                  - surfaceShapeUI static
                     method added to allow retrieval of a custom surface shape's MPxSurfaceShapeUI from
                     its DAG path.
                  
MPxTransform
               
                  - treatAsTransform virtual
                     method added to allow custom transform nodes to specify whether
                     they want to be treated like normal transforms nodes or not. For
                     example, normal transforms are not included in a viewFit operation,
                     but joints, which are derived from transform nodes, are.
                  
MQtUtil
               
                  - New class providing methods to work with
                     the Qt controls underlying Maya's UI elements. 
                  
MRenderView
               
                  - The updatePixels method
                     has acquired an optional isHdr parameter. When set, this
                     parameter indicates that the pixel values are in linear CIE XYZ
                     colorspace rather than the usual standard RGB colorspace.
                  
MSceneMessage
               
                  - To provide finer control over reference
                     handling, the kBeforeReference callback has
                     be replaced by kBeforeCreateReference, which
                     is only called when a reference is being created, not every time
                     it is loaded. Similarly, the kAfterReference callback
                     has been replaced by kAfterCreateReference.  The old
                     callbacks will remain available for a couple more versions of Maya to
                     provide time to transition plug-ins to the new ones.
                  
MSelectionList
               
                  - The add(const MString&
                        matchString) method has acquired an optional searchChildNamespacesToo parameter.
                  
MString
               
                  - The expandEnvironmentVariablesAndTilde method
                     has been restored to its Maya 2009 functionality, meaning that it
                     no longer performs file-path-specific expansion on the string passed
                     to it.
                  
- expandFilePath method
                     added to perform file-path-specific expansions.
                  
MTimerMessage
               
                  - The addTimerCallback method
                     has been fixed so that the callback no longer fires immediately
                     after set but waits until the specified time period has elapsed.
                  
- Timer callbacks no longer require Maya
                     to run its idle loop continuously, so the setSleepCallback and sleepCallbackPtr methods
                     are no longer required and will be removed in a future version of
                     Maya.
                  
MTransformationMatrix
               
                  - The calling signature of the reorderRotation method
                     has been fixed so that it is now usable from Python.
                  
MUiMessage
               
                  - add3dViewPreMultipleDrawPassMsgCallback and add3dViewPostMultipleDrawPassMsgCallback methods
                     added to set callbacks for the start and end of each pass when multiple
                     draw passes are enabled. See the lensDistortionCallback plug-in
                     for an example of their usage.
                  
Example Plugins
            
            
               - lensDistortionCallback added
                  to show how to handle multiple draw passes in a normal model panel
                  (as opposed to a custom MPx3dModelView).
               
- cvColorShader updated
                  to work with faces assigned to different shaders. Also made threadsafe.
               
- helixMotifCmd has
                  been replaced with helixQtCmd to reflect the fact
                  that Maya is now Qt-based. The new plug-in works on all platforms.
               
-  qtForms added
                  to show how to create Qt UI from within a plug-in, including the
                  use of forms created in Qt Designer.
               
- saveSwatchesCmd added
                  to show how to grab images from controls.