In this lesson, you will
load a scene containing a human character and skeleton. Each leg
and arm of the skeleton has an IK handle that lets you pose the
limbs conveniently. If you completed the prior lesson, the character,
skeleton, and IK handles will be familiar.
- Make sure you’ve done the steps in
Preparing for the lessons.
- Open the scene file named SmoothSkin.mb.
This file can be found
in the GettingStarted directory
that you set as your Maya project:
The character in the
scene, Jackie, is displayed in a transparent fashion so you can
see the skeleton beneath the surface.
Window > Settings/Preferences > Preferences.
In the Preferences window, click the Kinematics
Category. Enter 0.4 for the Joint Size,
then click the Save button.
This displays smaller
joints. At the default size of 1.0, the large joints obstruct your
view of the skin.