Smooth binding a skeleton
 
 
 

You use Jackie as the surface to be bound to the skeleton.

To bind the skeleton using smooth skinning

  1. Select Jackie.
  2. -select the back_root joint.

    The back_root joint is at the base of Jackie’s spine. If you are not sure which joint it is, select it in the Hypergraph ( Window > Hypergraph: Hierarchy).

  3. Select Skin > Bind Skin > Smooth Bind > .
  4. In the Smooth Bind Options window, set Max Influences to 3, then click Bind Skin.

    A Max Influences value of 3 specifies that three joints influence each skin point. By default, the joint closest to the point has the most influence. The second most influential joint is that joint’s parent or child joint, whichever is closest to the point. The third most influential joint is the nearest parent or child of the second joint. The influence drops with the distance from the joints. The amount of influence each joint has on any skin point is the skin weight.

    The default skin weights create smooth deformations of the skin at elbows, knees, and elsewhere as the nearby joints rotate.

  5. Select and move any or all of the four IK handles to pose the arms and legs in various positions in order to get used to posing with the IK handles.

    To select an IK handle, drag a selection box around a wrist or ankle joint. To move a handle, use the Move tool to drag the handle in the desired direction.

    NoteYou can also select the IK handles in the Hypergraph. The handles are indented under jackieSkeleton. Each is named for a leg or arm, for example, ikHandleLeftLeg. For more details on IK handles, see Lesson 1: Skeletons and kinematics.
  6. If you prefer to turn off the skin’s transparency so you can see the skin more clearly, turn off Shading > X-Ray.

    Do not be concerned that the skeleton pokes through the skin, as the skeleton is not displayed in a rendered image.

    As you pose the arms and legs, examine the skin in the regions where joints bend. For many poses, the skin looks natural. For others, the skin folds, compresses, or bulges unnaturally. The pelvis, shoulders, and torso are common problem areas for various poses. For example, if you move an arm straight up, the shoulder compresses as in the following figure.

    There are two ways to improve the smooth skin deformations: