The bump texture is too
crater-like to be a convincing orange. The bumps are too numerous
and too deep. A quick way to fix this problem is to scale up the entire
To interactively position a 3D texture
- Double click the place3dTexture1 swatch,
to the left of the Brownian color swatch.
node controls the 3D texture’s position, scale, and rotation. The visual
display of this node is a large cube that surrounds the sphere in
the scene view. This is the texture placement cube.
- Click the Interactive Placement button
in the Attribute Editor. A manipulator
appears for the texture placement cube.
- In the scene view, click on the center
scale box to activate the center scale option. Scale the whole texture
placement cube to about twice the original size (until the Scale
attribute values are about 2).
Now when you render,
the bumps on the surface appear wider and smoother, like the bumps
on an orange skin. For example, the bumps in the area surrounding
the highlight do not appear to be as deep as they were before you
scaled the texture.
Scaling a texture placement
cube is a common way to tune the texture’s display. Scaling does
not actually change the pattern, but enlarges or shrinks it relative
to the surface.
- Now that you’ve changed the surface texture
through scaling, move the texture placement cube above the sphere
(drag the green arrow up), to see how that affects the texture.
NoteIf you have tumbled
the camera for a different view of the orange or the texture placement
cube, ensure you reposition the camera so that the orange’s Mayakist
logo is visible before rendering again. Otherwise, the rendered
image will appear incorrect.
In the rendered image,
notice that the bumps still remain on the sphere. Objects do not
need to be within the texture placement cube, because it represents
an imaginary texture volume, which is infinite.
However, movement of
the texture placement cube does shift the surface texture pattern.
The difference is hard to notice on a uniform texture like Brownian.
Transforming the cube would be more noticeable with a texture such
as Marble, where the veins within the pattern would be repositioned.
Movement of the object
itself also shifts the surface texture. For example, if you were
to animate the orange rolling and then render an image sequence,
the texture would shift each frame rather than roll with the surface.
To prevent this undesirable effect, you need to make sure that the texture
moves in the same way the object moves. One way to do this is to parent
the texture placement cube (also called the place3dTexture node) to
the object. For more information on parenting, refer to the Maya