For an orange, one color may be all that you need. In this section, you will go a step further by making a logo stamp appear on the orange skin. For this and other color effects, you need to apply a texture to your material.
In visual arts, a texture is any kind of surface detail, both visual and tactile. In Maya, a texture is a collection of attributes that creates surface detail. Textures have a more specialized display purpose than materials. For example, you can use textures to create the appearance of a marbled pattern, bumps, or a logo image on the side of a can.
In the Maya Help, a texture is also referred to as a texture node. A node is a collection of attributes (or actions) with a common purpose. A shader is sometimes called a shader node or material node.
To create the logo stamp effect, you will use the Maya > 2D Textures > File texture. A File texture uses an image file that you or someone else created separately, such as a drawing from a paint program. For this lesson, you’ll use an image we created for you.
This option means Maya will apply the texture normally and stretch the texture evenly around the surface. The other settings—Create as projection and Create as stencil — are other ways you can apply a texture. You will learn about these settings at the end of the lesson.
Maya looks for source images in a default sourceimages directory. However, Maya can use file texture images anywhere on your workstation or local network. For example, you could have them on a central disk drive that is shared among your coworkers.
If you select another object and the Attribute Editor no longer displays the file texture attributes, it’s easy to restore the display. Right-click the sphere, select Material Attributes, and click the texture map icon next to the Color attribute.
In this case, the texture placement needs almost no adjustment. For the ease of this lesson, we created a file texture that conforms to the sphere’s shape by default. In practice, placing file textures requires more adjustment. For details, see .