In the next steps, you
create a ball and add gravity to make the ball drop and hit the
planks and then playback the simulation.
To create a ball for the simulation
Create > Polygon Primitives > Sphere > .
- Set Radius to
0.2 and click Create.
- In the Channel Box,
set the Sphere’s Translate
Y value to 18.
To add gravity attributes to the ball
- With the sphere still selected, select
Fields > Gravity.
you connect Gravity to the sphere, it automatically
makes the sphere an active rigid body. Gravity affects
only the object that was selected when you add the Gravity field.
To run the dynamics simulation
- In the Time and Range slider, play the
The ball falls and collides
with the planks, which rotate about the hinge constraint.