With the Revolve
surface tool, a curve is rotated about an axis to create
a surface. The user can define the axis of revolution.
create a revolve surface
- With the curve selected, select
Surfaces > Revolve.
This creates the egg holder surface from the revolved profile curve.
Examine the results in the perspective view.
Maya does not delete
the profile curve. In a subsequent step, you’ll edit the profile
curve to alter the shape of the surface.
- Select the surface and rename it Eggholder in the Channel
- With the pointer in the perspective view,
press 5 (for Shading > Smooth Shade All).
This displays the egg
holder as a shaded surface rather than a wireframe in the perspective
Press 1, 2, and 3 to
switch between the different degrees of display smoothness. (These
hotkeys correspond to the menu items under
Display > NURBS menu
The finer the smoothness,
the greater the impact is on interactive performance when you work
with complex models.
The smoothness display
only affects the scene view. Rendered images display with high quality
smoothness regardless of this setting.