Using additional preset brushes
  1. From the Visor, select the brush named fanCoral.mel.
  2. Paint a few fan coral strokes in your scene near the back edges of the plane.
    TipIf you paint a stroke in your scene and want to delete it you can do so by one of the following methods:
    • Press Ctrl + z to immediately undo the stroke.
    • Click on the stroke to select it and then press the Delete key.
    • Marquee-select a tube associated with the stroke and then press the Delete key.
    • Marquee-select multiple tubes and strokes and then press the Delete key.

    If you want to delete all the paint strokes in your scene you can select Edit > Delete All by Type.

  3. Paint additional strokes in your underwater scene using a few of the following brushes found in the underwater folder in the Visor:
    • sea urchins, starfish, seashells, and anemones

  4. Dolly and track the scene for a closer view so it appears approximately as shown.

  5. In the main menu, select Window > Rendering Editors > Render Settings (or click the Render Settings icon on the Status Line) to display the Render Settings window.

  6. In the Render Settings window, do the following:
    • Select Maya Software from the Render Using drop-down list.
      NoteWhen rendering Paint Effects strokes, use the Maya Software renderer. Paint Effects strokes are not supported by the mental ray for Maya renderer.
    • In the Image Size section, select 320×240 from the Presets drop-down list.
  7. From the Status Line, click the Render Current Frame button.

  8. The renderer executes, renders the image, and then displays it in the Render View window.

NoteYou can also render Paint Effects using the mental ray for Maya renderer, but you must first convert your Paint Effects strokes to polygonal meshes by selecting Modify > Convert > Paint Effects to Polygons. See Convert Paint Effects to polygons for more information.

You can create a seabed texture for the plane primitive, a few rocks, and some animated fish swimming to complete your scene.

You can spend additional time to further refine this scene, but this example gives you an idea of how a scene with various 3D props can be quickly established using Paint Effects and the various preset brushes found in the Visor.