This lesson introduced
you to the Fuel and Temperature fluid properties.
You learned how to:
- Combine Fuel, Density,
and Temperature to create a dynamic
- Add property values to a container by
- Paint in a 3D container.
You can control how quickly
the reaction takes place during the simulation, the temperature
required to start the reaction, how much heat and light the reaction
releases over time, and other aspects of the reaction using the
attributes in the Fuel section under Contents
Details in the fluidShape Attribute Editor.
For a more realistic
look, you can also texture the fluid using the built-in texturing
attributes in the Textures section.
For more information
on Fuel and texturing attributes,
see Fluid Effects in the Maya Help.