Full body IK workflow
 
 
 

Each of the following steps are mandatory when using FBIK in Maya unless otherwise specified.

  1. Prepare your character for full body IK.
  2. FBIK joint labelling and naming conventions.
  3. Create the full body IK system for your character.
  4. Pose characters with full body IK.

    See also Pin and unpin your character’s effectors.

  5. Key your character’s movements with FBIK.

    See How do I animate my characters with full body IK? and FBIK Keys.