Before
you can pose your character with full body IK, you first need to characterize it.
When you characterize a character, a full body IK system is
created. The full body IK system includes: the hikSolver, hikHandle,
and a set of FBIK effectors. The hikSolver controls the FBIK solution,
the hikHandle drives the joints and bones in your character’s skeleton,
and the FBIK effectors let you pose your character’s limbs.
To characterize your character
- Select the root joint of your character’s
skeleton.
- Do one of the following:
A set of FBIK
effectors for your character appears in the scene view.
These effectors are manipulators that you can transform and key
to pose and animate your characters with full body IK in Maya.
Each FBIK effector is
positioned over the joint it drives. FBIK effectors appear as spheres
around your character’s joints. By default, your character’s wrist (LeftHandEff/RightHandEff)
effectors are pinned in translation, and their ankle (LeftFootEff/RightFootEff)
effectors are pinned in translation and rotation. See
Pin and unpin your character’s effectors.
To change the size of
a FBIK effector, select the effector and in the Attribute Editor set
its Radius attribute located in
the HIK Effector Attributes section
of its JointNameEff tab.
|
Joint labels |
Joint names |
FBIK Effector names |
1
|
Head (last joint in neck at
the base of head)
|
Head
|
HeadEff
|
2
|
Spine (last spine joint before the
neck)
|
Spine#
|
NeckEff
|
3
|
Spine
|
Spine
|
SpineEff
|
4
|
Root
|
Hips
|
HipsEff
|
|
-
|
HipsTranslation
|
HipsTranslationEff
|
5
|
Shoulder (L)
|
LeftArm
|
LeftArmEff
|
|
Shoulder (R)
|
RightArm
|
RightArmEff
|
6
|
Elbow (L)
|
LeftForeArm
|
LeftForeArmEff
|
|
Elbow (R)
|
RightForeArm
|
RightForeArmEff
|
7
|
Hand (L)
|
LeftHand
|
LeftHandEff
|
|
Hand (R)
|
RightHand
|
RightHandEff
|
8
|
Finger Base (L)
|
LeftFingerBase
|
LeftFingerBaseEff
|
|
Finger Base (R)
|
RightFingerBase
|
RightFingerBaseEff
|
9
|
Thumb (L)
|
LeftHandThumb#
|
LeftHandThumb1Eff
|
|
Thumb (R)
|
RightHandThumb#
|
RightHandThumb1Eff
|
|
Index (L)
|
LeftHandIndex#
|
LeftHandIndex1Eff
|
|
Index (R)
|
RightHandIndex#
|
RightHandIndex1Eff
|
|
Middle Finger (L)
|
LeftHandMiddle#
|
LeftHandMiddle1Eff
|
|
Middle Finger (R)
|
RightHandMiddle#
|
RightHandMiddle1Eff
|
|
Ring Finger (L)
|
LeftHandRing#
|
LeftHandRing1Eff
|
|
Ring Finger (R)
|
RightHandRing#
|
RightHandRing1Eff
|
|
Pinky (L)
|
LeftHandPinky#
|
LeftHandPinky1Eff
|
|
Pinky (R)
|
RightHandPinky#
|
RightHandPinky1Eff
|
|
-
|
LeftHandExtraFinger#
|
LeftHandExtra1Eff
|
|
-
|
RightHandExtraFinger#
|
RightHandExtra1Eff
|
10
|
Hip (L)
|
LeftUpLeg
|
LeftUpLegEff
|
|
Hip (R)
|
RightUpLeg
|
RightUpLegEff
|
11
|
Knee (L)
|
LeftLeg
|
LeftLegEff
|
|
Knee (R)
|
RightLeg
|
RightLegEff
|
12
|
Foot (L)
|
LeftFoot
|
LeftFootEff
|
|
Foot (R)
|
RightFoot
|
RightFootEff
|
13
|
Toe Base (L)
|
LeftToeBase
|
LeftToeBaseEff
|
|
Toe Base (R)
|
RightToeBase
|
RightToeBaseEff
|
14
|
Big Toe (L)
|
LeftFootThumb#
|
LeftFootThumb1Eff
|
|
Big Toe (R)
|
RightFootThumb#
|
RightFootThumb1Eff
|
|
Index Toe (L)
|
LeftFootIndex#
|
LeftFootIndex1Eff
|
|
Index Toe (R)
|
RightFootIndex#
|
RightFootIndex1Eff
|
|
Middle Toe (L)
|
LeftFootMiddle#
|
LeftFootMiddle1Eff
|
|
Middle Toe (R)
|
RightFootMiddle#
|
RightFootMiddle1Eff
|
|
Ring Toe (L)
|
LeftFootRing#
|
LeftFootRing1Eff
|
|
Ring Toe (R)
|
RightFootRing#
|
RightFootRing1Eff
|
|
Pinky Toe (L)
|
LeftFootPinky#
|
LeftFootPinky1Eff
|
|
Pinky Toe (R)
|
RightFootPinky#
|
RightFootPinky1Eff
|
|
-
|
LeftFootExtraToe#
|
LeftFootExtra1Eff
|
|
-
|
RightFootExtraToe#
|
RightFootExtra1Eff
|