Create the full body IK system for your character
 
 
 

Before you can pose your character with full body IK, you first need to characterize it. When you characterize a character, a full body IK system is created. The full body IK system includes: the hikSolver, hikHandle, and a set of FBIK effectors. The hikSolver controls the FBIK solution, the hikHandle drives the joints and bones in your character’s skeleton, and the FBIK effectors let you pose your character’s limbs.

To characterize your character

  1. Select the root joint of your character’s skeleton.
  2. Do one of the following:

A set of FBIK effectors for your character appears in the scene view. These effectors are manipulators that you can transform and key to pose and animate your characters with full body IK in Maya.

Each FBIK effector is positioned over the joint it drives. FBIK effectors appear as spheres around your character’s joints. By default, your character’s wrist (LeftHandEff/RightHandEff) effectors are pinned in translation, and their ankle (LeftFootEff/RightFootEff) effectors are pinned in translation and rotation. See Pin and unpin your character’s effectors.

To change the size of a FBIK effector, select the effector and in the Attribute Editor set its Radius attribute located in the HIK Effector Attributes section of its JointNameEff tab.

  Joint labels Joint names FBIK Effector names

1

Head

(last joint in neck at the base of head)

Head

HeadEff

2

Spine

(last spine joint before the neck)

Spine#

NeckEff

3

Spine

Spine

SpineEff

4

Root

Hips

HipsEff

 

-

HipsTranslation

HipsTranslationEff

5

Shoulder (L)

LeftArm

LeftArmEff

 

Shoulder (R)

RightArm

RightArmEff

6

Elbow (L)

LeftForeArm

LeftForeArmEff

 

Elbow (R)

RightForeArm

RightForeArmEff

7

Hand (L)

LeftHand

LeftHandEff

 

Hand (R)

RightHand

RightHandEff

8

Finger Base (L)

LeftFingerBase

LeftFingerBaseEff

 

Finger Base (R)

RightFingerBase

RightFingerBaseEff

9

Thumb (L)

LeftHandThumb#

LeftHandThumb1Eff

 

Thumb (R)

RightHandThumb#

RightHandThumb1Eff

 

Index (L)

LeftHandIndex#

LeftHandIndex1Eff

 

Index (R)

RightHandIndex#

RightHandIndex1Eff

 

Middle Finger (L)

LeftHandMiddle#

LeftHandMiddle1Eff

 

Middle Finger (R)

RightHandMiddle#

RightHandMiddle1Eff

 

Ring Finger (L)

LeftHandRing#

LeftHandRing1Eff

 

Ring Finger (R)

RightHandRing#

RightHandRing1Eff

 

Pinky (L)

LeftHandPinky#

LeftHandPinky1Eff

 

Pinky (R)

RightHandPinky#

RightHandPinky1Eff

 

-

LeftHandExtraFinger#

LeftHandExtra1Eff

 

-

RightHandExtraFinger#

RightHandExtra1Eff

10

Hip (L)

LeftUpLeg

LeftUpLegEff

 

Hip (R)

RightUpLeg

RightUpLegEff

11

Knee (L)

LeftLeg

LeftLegEff

 

Knee (R)

RightLeg

RightLegEff

12

Foot (L)

LeftFoot

LeftFootEff

 

Foot (R)

RightFoot

RightFootEff

13

Toe Base (L)

LeftToeBase

LeftToeBaseEff

 

Toe Base (R)

RightToeBase

RightToeBaseEff

14

Big Toe (L)

LeftFootThumb#

LeftFootThumb1Eff

 

Big Toe (R)

RightFootThumb#

RightFootThumb1Eff

 

Index Toe (L)

LeftFootIndex#

LeftFootIndex1Eff

 

Index Toe (R)

RightFootIndex#

RightFootIndex1Eff

 

Middle Toe (L)

LeftFootMiddle#

LeftFootMiddle1Eff

 

Middle Toe (R)

RightFootMiddle#

RightFootMiddle1Eff

 

Ring Toe (L)

LeftFootRing#

LeftFootRing1Eff

 

Ring Toe (R)

RightFootRing#

RightFootRing1Eff

 

Pinky Toe (L)

LeftFootPinky#

LeftFootPinky1Eff

 

Pinky Toe (R)

RightFootPinky#

RightFootPinky1Eff

 

-

LeftFootExtraToe#

LeftFootExtra1Eff

 

-

RightFootExtraToe#

RightFootExtra1Eff