| MRenderState | |
| MRenderPass | |
| mayaRenderState () | |
| raytrace ( const MFloatVector & rayOrigin, const MFloatVector & rayDirection, const void* objectId, const void* raySampler, const short rayDepth, MFloatVector & resultColor, MFloatVector & resultTransparency, const bool isReflectedRays = true ) | |
| raytrace ( const MFloatVectorArray & rayOrigins, const MFloatVectorArray & rayDirections, const void* objectId, const void* raySampler, const short rayDepth, MFloatVectorArray & resultColors, MFloatVectorArray & resultTransparencies, const bool isReflectedRays = true ) | |
| raytraceFirstGeometryIntersections ( const MFloatVectorArray & rayOrigins, const MFloatVectorArray & rayDirections, const void* objectId, const void* raySampler, MFloatVectorArray & resultIntersections, MIntArray & resultIntersected ) | |
| sampleShadingNetwork ( MString shadingNodeName, int numSamples, bool useShadowMaps, bool reuseMaps, MFloatMatrix &cameraMatrix, MFloatPointArray *points, MFloatArray *uCoords, MFloatArray *vCoords, MFloatVectorArray *normals, MFloatPointArray *refPoints, MFloatVectorArray *tangentUs, MFloatVectorArray *tangentVs, MFloatArray *filterSizes, MFloatVectorArray &resultColors, MFloatVectorArray &resultTransparencies ) | |
| generatingIprFile () | |
| relativeFileName ( const MString & absFileName, MStatus *ReturnStatus = NULL ) | |
| exactFileTextureName ( const MObject & fileNode, MString & texturePath, MStatus *ReturnStatus = NULL ) | |
| exactFileTextureName ( const MString & baseName, bool useFrameExt, const MString & currentFrameExt, MString & exactName, MStatus *ReturnStatus = NULL ) | |
| convertPsdFile ( const MObject & fileNode, MString & texturePath, const bool &state = false, MStatus *ReturnStatus = NULL ) Internal use only | |
| exactImagePlaneFileName ( const MObject & imagePlaneNode, MString & texturePath, MStatus *ReturnStatus = NULL ) | |
| exactFileTextureName ( const MObject & fileNode, MStatus *ReturnStatus = NULL ) | |
| exactFileTextureName ( const MString & baseName, bool useFrameExt, const MString & currentFrameExt, MStatus *ReturnStatus = NULL ) | |
| convertPsdFile ( const MObject & fileNode, const bool &state = false, MStatus *ReturnStatus = NULL ) Internal use only | |
| exactImagePlaneFileName ( const MObject & imagePlaneNode, MStatus *ReturnStatus = NULL ) | |
| inCurrentRenderLayer ( const MDagPath & objectPath, MStatus *ReturnStatus = NULL ) | |
| renderPass ( void ) | |
| diffuseReflectance ( const void* lightBlindData, const MFloatVector & lightDirection, const MFloatVector & pointCamera, const MFloatVector & normal, bool lightBackFace, MStatus *ReturnStatus = NULL ) | |
| maximumSpecularReflection ( const void* lightBlindData, const MFloatVector & lightDirection, const MFloatVector & pointCamera, const MFloatVector & normal, const MFloatVector & rayDirection, MStatus *ReturnStatus = NULL ) | |
| lightAttenuation ( const void* lightBlindData, const MFloatVector & pointCamera, const MFloatVector & normal, bool lightBackFace, MStatus *ReturnStatus = NULL ) | |
| hemisphereCoverage ( const void* lightBlindData, const MFloatVector & lightDirection, const MFloatVector & pointCamera, const MFloatVector & rayDirection, bool lightBackFace, MStatus *ReturnStatus = NULL ) | |
| sendRenderProgressInfo (const MString &pixFile, int percentageDone) | |
| renderObjectItem ( const void* objectId, MSelectionList & item) |
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