| MCommonRenderSettingsData () | |
| ~MCommonRenderSettingsData () | |
| isAnimated () const | |
| isMovieFormat () const | |
| setPassName (const MString & pass) Used with getImageName. Sets the pass name for later use. | |
| setFieldName (const MString & field) Used with getImageName. Sets the field name for later use. | |
| getImageName ( MpathType pathType, double frameNumber, const MString & sceneName, const MString & cameraName, const MString & fileFormat, const MObject layer, const bool createDirectory = true, MStatus * ReturnStatus = NULL) const Obtains the image name with the proper subdirectory structure. | |
| name Base name for the rendered image | |
| namingScheme File naming scheme. | |
| framePadding Number of padding zeros for the frame number | |
| namePattern Single string that defines the whole naming convention | |
| imageFormat Predefined supported image format | |
| customImageFormat Custom image format name | |
| frameStart First frame number | |
| frameEnd Last frame number | |
| frameBy Frame number step | |
| renderAll When false, only the selected objects should be rendered | |
| useCustomExt When true, overrides the default image format extension | |
| customExt Custom format extension, when useCustomExt is true | |
| renumberFrames When true, images need to be renumbered. This only affects the image names. | |
| renumberStart First image number, when renumbering | |
| renumberBy Image number step, when renumbering | |
| width Image width in pixels | |
| height Image height in pixels | |
| deviceAspectRatio Image aspect ratio. This is equal to pixelAspect * width / height | |
| pixelAspectRatio Pixel aspect ratio | |
| dotPerInch Dot per Inch | |
| enableDefaultLight When on, a default light should be created when no light is available in the scene. | |
| preMel The mel string to be executed before a scene is rendered | |
| postMel The mel string to be executed after a scene is rendered | |
| preRenderLayerMel The mel string to be executed before a render layer is rendered | |
| postRenderLayerMel The mel string to be executed after a render layer is rendered | |
| preRenderMel The mel string to be executed before a frame is rendered | |
| postRenderMel The mel string to be executed after a frame is rendered |
| Autodesk® Maya® 2008 © 1997-2007 Autodesk, Inc. All rights reserved. | doc++ Copyright |