Contents
Autodesk Maya FBX Plug-in Help
Copyright
Maya FBX Plug-in What’s New
What’s new in this version
MotionBuilder Front/Back
Plate support
UI changes
Embedded Texture folder
Preserve Instances
New Troubleshooting section
Remove single keys
Embedded Textures
New FBX format version
Animation layer support
Maya FBX References
Resample All option
MotionBuilder preset
Holes and Sharp corner
support
Custom attributes and properties
Maya Pixel Aspect Ratio
value support
Conversion support
File textures, procedural,
and map channels
Camera support
Light support
Custom properties
Level of Detail group nodes
Joint Orients
Installing the Maya FBX
Plug-in
Windows installation
Macintosh installation
Linux installation
Downloading the Maya FBX Plug-in
Checking your version number
Removing the plug-in
FBX Plug-in UI
Switching the FBX UI
Creating a custom preset
Storing presets
Edit mode options
Help
Web updates
Export/Import or Cancel
Export
Exporting from Maya to
an FBX file
File Type Specific options
Presets
Autodesk Media &
Entertainment preset
Autodesk MotionBuilder
preset
Include
Geometry
Smoothing Groups
Split per-vertex Normals
Tangents and Binormals
Smooth Mesh
Selection Sets
Convert to Null Objects
Convert NURBS surface
to
Preserve Instances
Referenced containers
content
Animation
Extra options
Use scene name
Remove single key
Quaternion interpolation
mode
Bake animation
Deformed Models
Curve filters
Constant Key Reducer
Geometry cache file(s)
Constraints
FBIK definition
Cameras
Lights
Embed media
Connections
Input Connections
Display Layers
Advanced options
Units
Automatic option
Scale Factor
Scene units converted
to
Axis conversion
UI
Show/Hide Warning Manager
Generate log data
FBX file format
Type
FBX version
Information
Collada
Import
Importing FBX files into
Maya
File type specific options
Presets
Statistics
Include
Geometry
Unlock Normals
Combine per-vertex Normals
Animation
Extra options
Animation Take
Fill timeline
Bake animation layers
Optical markers
Quaternion interpolation mode
Protect driven keys
Deforming elements to joints
Update pivots from Nulls
Geometry cache file(s)
Deformed Models
Constraints
FBIK definition
Cameras
Lights
Advanced options
Units
Automatic
Scale Factor
File Units converted
to
UI
Show/Hide Warning Manager
Generate log data
Performance
Axis conversion
Collada
Information
Web Updates
Help on FBX
Maya FBX Plug-ins Workflows
IFFFS
Renaming strategy
Maya MEL Scripting
Hiding the UI
Scripting commands
Export commands
FBXExport
FBXExportAnimationOnly
FBXExportApplyConstantKeyReducer
FBXExportAxisConversionMethod
FBXExportBakeComplexAnimation
FBXExportBakeComplexEnd
FBXExportBakeComplexStart
FBXExportBakeComplexStep
FBXExportBakeResampleAll
FBXExportCacheFile
FBXExportCameras
FBXExportCharacter
FBXExportColladaFrameRate
FBXExportColladaSingleMatrix
FBXExportColladaTriangulate
FBXExportConstraints
FBXExportDxfTriangulate
FBXExportDxfDeformation
FBXExportEmbeddedTextures
FBXExportFileVersion
FBXExportGenerateLog
FBXExportHardEdges
FBXExportInAscii
FBXExportInputConnections
FBXExportInstances
FBXExportLights
FBXExportQuaternion
FBXExportQuickSelectSetAsCache
FBXExportReferencedContainersContent
FBXExportScaleFactor
FBXExportShapes
FBXExportSmoothingGroups
FBXExportSmoothMesh
FBXExportSkins
FBXExportUpAxis
FBXExportUseSceneName
FBXExportTangents
FBXImport
FBXImportAxisConversionEnable
FBXImportCacheFile
FBXImportCameras
FBXImportCharacter
FBXImportConstraints
FBXImportConvertDeformingNullsToJoint
FBXImportDxfWeldVertice
FBXImportDxfReferenceNode
FBXImportDxfObjectDerivation
FBXImportFillTimeline
FBXImportGenerateLog
FBXImportHardEdges
FBXImportLights
FBXImportMergeBackNullPivots
FBXImportMergeAnimationLayers
FBXImportMode
FBXImportProtectDrivenKeys
FBXImportQuaternion
FBXImportResamplingRateSource
FBXImportScaleFactorEnable
FBXImportScaleFactor
FBXImportSetMayaFrameRate
FBXImportSetLockedAttribute
FBXImportShapes
FBXImportSkins
FBXImportUnlockNormals
FBXImportUpAxis
FBXConvertUnitString
FBXGetTakeComment
FBXGetTakeCount
FBXGetTakeIndex
FBXGetTakeLocalTimeSpan
FBXGetTakeName
FBXGetTakeReferenceTimeSpan
FBXLoadExportPresetFile
FBXLoadImportPresetFile
FBXRead
FBXResetImport
FBXResetExport
FBXResamplingRate
Troubleshooting and Limitations
Troubleshooting
Where did the FBX UI go?
Where are my textures?
Where are my MotionBuilder
layers?
Why are my cameras inconsistent?
Why are my normals locked
on import?
Why does the plug-in not
match the help documentation?
The plug-in does not run
Why do my MotionBuilder
edges look different?
Why are my sets empty?
Limitations
Preset Bake
Animation settings
Non-orthogonal matrices
Cannot cancel file overwrite
Cluster import
Scale compensation
Selection sets
Instanced geometry
Maya FBX Plug-in glossary