The following tables indicate how both Maya and the FBX file format treat cameras.
The following table lists Maya cameras and how the FBX file format treats them on export:
| In Maya | Becomes in FBX |
|---|---|
| Camera | Camera without interest. |
| Camera and Aim | Camera with interest. |
| Camera, Aim, and Up | Camera with interest and up vector. |
| Angle of View | Field of View FCurve. The view is consistent even though the focal length values change when you import the FBX file into 3ds Max. |
| Near/far clipping planes | Near and Far clipping plane values are supported but not animation. |
| Stereo Camera | CameraStereo |
When the Maya FBX Plug-in exports Maya and 3ds Max custom cameras, the exporter sets the Render resolution/PixelAspectRatio for all cameras. If no custom cameras exist, the Render resolution/PixelAspectRatiovalues are not exported.
The following lists how Maya treats MotionBuilder cameras on import:
| In FBX | Becomes in Maya |
|---|---|
| Free Camera | Camera |
| Camera (With a look-at Target/Interest) | Camera and Aim |
| Orthographic Camera | Camera with an orthographic setting. |
When the Maya FBX Plug-in imports Maya and 3ds Max custom cameras, the Render resolution/PixelAspectRatio applied to the scene is set by the current camera. That is, the Render resolution/PixelAspectRatio from additional cameras are ignored. If the current camera is not a custom camera, the Render resolution/PixelAspectRatio values are not imported.