Contents
Autodesk 3ds Max FBX Plug-in Help
Copyright
3ds Max FBX Plug-in What’s New
What’s new in this version
UI changes
New Troubleshooting section
Embedded Texture folder
Remove single keys
Support for Instances
Support for References
Embedded Textures
New FBX format version
Resample animation option
Conversion support
Camera support
Light support
Custom properties/attributes
Installing the 3ds Max FBX Plug-in
Windows installation
Downloading the 3ds Max FBX Plug-in
Checking your FBX version number
Removing the plug-in
FBX Plug-in UI
Basic UI options
Storing presets
Creating a custom preset
Editing a preset
Edit mode options
Export
Exporting from 3ds Max
to an FBX file
Export presets
Autodesk Media & Entertainment preset
Edit/Save preset
Include
Geometry
Split per-vertex Normals
Tangents and Binormals
TurboSmooth
Selection Sets
Convert deforming dummies
to Bones
Display Layers
Smoothing Groups
Preserve Instances
Animation
Extra options
Use scene name
Remove single key
Bake animation
Resample all
Deformations
Curve filters
Constant Key Reducer
Unroll rotations
Key Reducer
Point Cache file(s)
Cameras
Lights
Embed media
Advanced options
Units
Automatic
Scale Factor
Scene units converted to:
Axis conversion
UI
Show/Hide Warning Manager
Generate log data
FBX file format
Type
Version
Collada
Information
Import
Importing FBX files into
3ds Max
Import presets
Autodesk Media & Entertainment
preset
Autodesk Architectural
(Revit) preset
Edit/Save preset
Statistics
Include
File content
Geometry
Smoothing Groups
Display Layers
Animation
Extra options
Animation Take
Fill timeline
Bake animation layers
Optical markers
Point Cache file(s)
Deformations
Curve filters
Constant Key Reducer
Key Reducer
Bone creation
Cameras
Lights
Advanced options
Units
Scale Factor
File units converted to:
UI
Show/Hide Warning Manager
Generate log data
Information
Axis conversion
3ds Max FBX Plug-in Workflows
Revit Architecture to 3ds
Max workflow
Exporting from Revit Architecture
to 3ds Max Design
IFFFS
Scripting for the 3ds Max FBX Plug-in
Loading the FBX plug-ins
Loading the 3ds Max FBX Plug-in manually
Loading the 3ds Max FBX Plug-in using MAXScript
Scripting commands
FBXExporterGetParam [arg]
FBXExporterSetParam [arg]
[value]
FBXImporterGetParam [arg]
FBXImporterSetParam [arg]
[value]
Troubleshooting and Limitations
Troubleshooting
What happened to my textures?
Why is my file so much
larger?
Why is the geometry offset?
Why are my objects offset?
Why are edges visible on
my models?
Why does it take so long
for my Revit file to import or export?
Where are my Revit cameras?
Why are my Revit cameras
different after import and export?
Where are my Revit Massing objects?
Why are Revit objects hidden
or missing?
Where are my Revit groups?
What is Revit's internal
unit system?
Where are my Revit Daylight Portals?
Why is my scene scaled
differently in 3ds Max?
MotionBuilder and Maya
scaling
Revit scaling
What happened to my 3ds
Max Turned Edges?
Why does my geometry have facets?
Why are my Maya objects
visible/invisible?
Why do my MotionBuilder edges
look different?
Where are my display layer properties?
Where are my animation
layers?
Where are my LOD attributes?
Where are my normals?
Where did my constant keys
go?
Why does the plug-in not
match the help documentation?
How can I revert to using
the plug-in that shipped with the software?
Limitations
Preset Bake Animation settings
Non-orthogonal matrices
Maya LOD attributes
Collada elements
Importing Explicit Normals
and Smoothing Groups
Environmental texture maps
Standard material map channel values
Morph information
Locked Ambient and Diffuse channels
Photometric lights
Export issue
Biped layers
Shapes and NURBS
TCB interpolation controllers
Scale compensation
Bitmaps, procedural, and
map channels
Selection sets
3ds Max FBX Plug-in glossary