Embedding media in FBX files
 
 
 

One of the export options specifies how FBX handles any media (textures, sound, movies, etc.) in the scene to be exported:

bool pEmbedMedia;
 
... // Set pEmbedMedia to true or false
 
IOSREF.SetBoolProp(EXP_FBX_EMBEDDED, pEmbedMedia);

There are two choices:

When imported by any program that uses FBX SDK, embedded media files are extracted into filename.fbm\, which is a subdirectory of the directory where the FBX file filename.fbx is located. filename.fbm\ is created if it does not already exist.