Saving (exporting)
a scene to an export file is very similar to
importing a file:
You must create an exporter object using
class KFbxExporter.
You can control what scene elements are
exported and other aspects of the export by specifying export
options. For a full list of import options, see header
file kfbxiosettingspath.h.
Import options have symbols that begin with “EXP_”.
You must specify the file format for
the export file.
You can choose to embed media (textures,
sound, movies, etc.) in the export file, or save them as separate
files.