Managing Controllers
 
 
 

In Track View, you can manage controllers from either the Curve Editor or the Dope Sheet.

  • Copy Controller

    Copy Controller copies the selected item to the Track View clipboard.

  • Paste Controller

    Paste Controller pastes the contents of the Copy Controller buffer. You can use the Copy and Paste buttons to copy tracks, controllers, objects, and components.

  • Assign Controller

    Use Assign Controller to assign animation controllers to any animatable parameter or track in Track View.

  • Delete Controller

    Some node subcontrollers can be deleted. Visibility tracks, Image Motion Blur Multiplier, Object Motion Blur, and On/Off are examples of controllers that can be deleted. Most controllers, however, are not deletable.

  • Ignore Animation Range

    Ignore Animation Range allows a parametric, non-keyable controller track to be active throughout the entire length of the animation, independent of the track's current animation range. Choosing this option changes the track's background color to purple.

  • Respect Animation Range

    Respect Animation Range constrains a parametric, non-keyable controller track to be active only within the track's current animation range. Choosing this option changes the track's background color to gray.

  • Make Controller Unique

    Make Controller Unique converts an instanced clone of a controller to a copy that's unique to the current object. Objects and modifiers can also be made unique.