Image Overlay Render Effect
 
 
 
Command entry:Lighting Analysis menu Lighting Analysis Assistant Analysis Output tab Image Overlay rollout Create Image Overlay Render Effect button
Command entry:Lighting Analysis menu Create Lighting Analysis Image Overlay
Command entry:Rendering Menu Effects Effects rollout Add button Add Effect dialog Lighting Analysis Image Overlay

An Image Overlay is a render effect that calculates and displays lighting levels when you render the scene. Values from the Image Overlay measurement are displayed as an overlay above the rendered scene. The colors depend on the pseudo color controls that appear on the Lighting analysis Assistant Lighting analysis Assistant General panel General panel Lighting analysis Assistant General panel Analysis Value Color Coding rollout

The Image Overlay effect also displays an additonal rendered frame (with fewer controls) that shows a pseudo-color-like display. The appearance of this frame is unimportant: it is simply an aid to calculating the overlay effect.

Rendered frame with lighting analysis values calculated by image overlay

The values that Image Overlay displays are color coded, with blue for the lowest values and white for the highest. Intermediate values increase through light blue to yellow to orange.

Additional rendered frame with pseudo-color-like values

Interface

Type and Range group

Quantity

Chooses the kind of light to measure. Can equal either Illuminance (the default) or .Luminance.

Scale

Choose the scale used to map color values. Can be either Linear or Logarithmic. Default=Linear.

The Logarithmic scale is useful when the illumination of the surfaces of interest is low compared to the maximum illumination in the scene.

Min/Max

Set the minimum and maximum values to map and to represent in the rendering. Values lower than the minimum map to the leftmost display color, and values higher than the maximum map to the rightmost display color.

For illuminance and International lighting units, the defaults are: Min = 0 lux (lx), Max = 10000 lux (lx). If the system lighting units are American, these values are displayed as footcandle (fc) values instead of lux.

For luminance, the units are candelas per square feet (cd/ft^2).

Display Options group

Show Numbers On Entire Image (Screen Grid)

When on, the rendered frame superimposes lighting values in a grid above the rendered image. Default=on.

Show Numbers From Light Metering Helper Objects

When on, superimposes values from active light meters in the scene above the rendered image. Default=off.

This option is disabled when you are measuring luminance.

TipWhile 3ds Max allows you to display both Image Overlay values and Light Meter values in the same rendering, usually this is not very legible. It is more useful to render either one or the other at a time.
Show Camera Name

When on, displays the camera name in the lower-right corner of the rendering. If no camera is active, displays the viewport name instead. Default=on.

Show Daylight Info

When on, displays information about the daylight system in the upper-left corner of the rendering. Default=on.

Fade Background image

When on, shows a faded version of the rendered scene to make the superimposed lighting values more legible. Default=on.

Screen Grid Layout Options group

Vertical/Horizontal Spacing

Sets the spacing of the grid in which lighting measurements are displayed. Larger values display fewer results. Default=40 in both dimensions.

Statistics group

Largest Displayed Value

After you have rendered using Image Overlay, this field displays the largest lighting value that was measured.