Edit Time
 
 
 

Use the Edit Time tools to work directly with selected blocks of time in the Dope Sheet Editor, as opposed to working with keys and range bars. A block of time is any contiguous time segment, across one or more tracks, and is independent of key locations.

Enter Edit Time mode by selecting a time segment in the Dope Sheet Editor. Once a time segment has been selected you can insert, cut, copy, paste, and reverse the time segment, including its keys. You can also scale and insert blocks of time. The time tools are available from the Time menu and the Time toolbar. Time tools are unavailable from the Time menu in Edit Ranges mode.

In Edit Time mode, keys and range bars of your animation are there only for reference. You select blocks of time and then apply time-editing functions to your selection.

Procedures

To edit time:

  1. Select the animated object, then right-click and choose Dope Sheet.

    This opens Track View with the Hierarchy window showing the animated object.

  2. If (Edit Keys) isn't highlighted on the Keys Toolbar, click it to activate it.
    NoteThe following steps won't work if (Edit Ranges) is active instead.
  3. On the Time toolbar, click (Select Time) or from the Time menu, choose Select.
  4. Expand and activate the tracks you wish to alter. For example you could select the Z Position transform track of a bouncing Box object.
  5. Drag a time segment out in the Key window. A tooltip displays the selected Start and End frame numbers interactively as you drag.

    This selects the time segment including any keys within it.

  6. Perform any of the time tool operations available from the Time Menu or the Time Toolbar.
  • Select Time

    With Select Time you can specify a block of time by dragging in the Key window.

  • Delete Time

    Use Delete Time to delete a selected block of time and any keys inside the selected block. Keys to the right of the deleted time move to the left.

  • Cut Time

    Use Cut Time to delete a block of time from one or more tracks and place it in the clipboard. Before you can paste time in a track, you must have time in the clipboard. After specifying a block of time, place it in the clipboard with Cut Time or Copy Time.

  • Copy Time

    Use Copy Time to copy a block of time from one or more tracks to the clipboard, after which you can paste it to other tracks.

  • Paste Time

    Use Paste Time to paste a block of time from the clipboard into one or more tracks.

  • Reverse Time

    Reverse Time flips the order of keys within the selected time. You can reverse time by scaling a selection past its left edge, but this also changes the position of the selection and the remaining keys around it. Use Reverse Time to reverse keys within a designated block of time.

  • Insert Time

    Use Insert Time to interpose time into highlighted tracks. Inserting time adds time at a selected point in your animation, making existing keys slide out of the way.

  • Scale Time

    Scale Time scales a block of time. You can scale down to fit into less time, or expand it to fill more time. Scale Time doesn't use the Track View time slider as the scale origin reference; it always scales from the first frame of the key selection.

  • Exclude Left End Point

    Use Exclude Left End Point to exclude the beginning key in a selected block of time.

  • Exclude Right End Point

    If you paste the same block of time repeatedly, one block following the other, you can create a looping segment in your animation. To create a smooth looping animation, you need to exclude either the first or last key of the copied block to prevent keys from doubling up at the ends.