Materials to Support Hardware Shading and Rendering to Texture
 
 
 

The materials described in this section specifically support hardware shading (as in hardware-driven viewports or a game engine), and the Render to Texture feature.

  • Shell Material

    The Shell material is for use with texture baking. When you use Render To Texture to bake a texture, it creates a Shell material that contains two materials: the original material used in the rendering, and the baked material. The baked material is a bitmap that is saved to disk by Render To Texture. It is “baked,” or attached to an object in the scene.

  • DirectX Shader Material

    The DirectX Shader material enables you to shade objects in viewports using DirectX (Direct3D) shaders. With DirectX shading, materials in a viewport more accurately represent how the material will appear in another application, or on other hardware such as a game engine. You can use this material only when you are using the Direct3D Display driver and DirectX 9.0 or DirectX 10.0 is chosen as the Direct3D version.