Splat Map
 
 
 
Command entry: Material Editor Material/Map Browser Maps Standard Splat

Splat is a 3D map that generates a fractal surface pattern that is useful as a Diffuse Color map for creating a pattern similar to spattered paint.

Splat map used for the patterns in ice cream

Interface

Size

The relative dimensions of the paint spatters. Use this to make the spatters match your geometry. Default=40.

# Iterations

The number of times the fractal function is evaluated. The higher the number, the more detailed the spatters, but the longer the calculation time. Default=4.

Threshold

Determines how much of Color #1 is mixed with Color #2. At 0, only Color #1 is displayed; at 1, only Color #2 is displayed. Default=0.2.

Swap

Exchanges the two color components.

Color #1

The background color.

Color #2

The color of the paint spatters.

To change a color, click one of the swatches and use the Color Selector that opens.

Maps

Click to assign a map to replace one of the color components. Toggle each map with its check box (when off, the Splat map reverts to the associated color component).

See Also