Exclude/Include Dialog
 
 
 
Command entry:Create a light. General Parameters rollout Exclude button
Command entry:Rendering menu Render Render Setup dialog Render Elements panel Render Elements rollout Add button Render Elements dialog Select an existing Matte element in the list. Matte Texture Element rollout Include button

The Exclude/Include dialog determines which objects are not illuminated by a selected light, or which objects are considered in a Matte render element.

Although light exclusion does not occur in nature, this feature is useful when you need exact control over the lighting in your scene. Sometimes, for example, you'll want to add lights specifically to illuminate a single object but not its surroundings, or you'll want a light to cast shadows from one object but not from another.

Procedures

To exclude objects from a light:

  1. On the General Parameters rollout, click Exclude.

    The Exclude/Include dialog is displayed.

  2. Make sure Exclude is on.
  3. Choose to exclude objects from Illumination, Shadow Casting, or Both.
  4. In the list of object names on the left, highlight the objects you want to exclude.
  5. Click the arrow pointing to the right to move the selected object names into the right-hand list.

    Objects in the right-hand list will be excluded. To remove an object from this list, highlight its name and click the arrow pointing to the left. To remove all objects from this list, click Clear.

  6. Click OK.

    Now when you shade or render the scene, the light will have no effect on the objects you chose.

    The object still appears lit in shaded viewports. Exclusion takes effect only when you render the scene.

To include objects that were excluded:

  1. Click Exclude.

    3ds Max opens the Exclude/Include dialog

  2. Select the names of objects in the right-hand list, and then click the arrow pointing to the left.
  3. Click OK.

To include all excluded objects at once:

  1. Click Exclude or Include.

    3ds Max opens the Exclude/Include dialog.

  2. Click Clear.
  3. Click OK.

Interface

The Exclude/Include dialog contains the following controls:

Exclude/Include

Determines whether the light (or Matte render element) will exclude or include the objects named in the list on the right.

Illumination

Excludes or includes illumination of the object's surface.

NoteThis control has no effect on the matte render element.
Shadow Casting

Excludes or includes creation of the object's shadow.

NoteThis control is not available with the matte render element.
Both

Excludes or includes both of the above.

NoteThis control is not available with the matte render element.
Scene Objects

Select objects from the Scene Objects list on the left, then use the arrow buttons to add them to the exclusion list on the right.

The Exclude/Include dialog treats a group as an object. You can exclude or include all objects in a group by selecting the group's name in the Scene Objects list. If a group is nested within another group, it isn't visible in the Scene Objects list. To exclude a nested group or individual objects within the group, you have to ungroup them before you use this dialog.

Search field

The edit box below the Scene Objects list searches for objects by name. You can enter names that use wildcards.

Display Subtree

Indents the Scene Objects list according to the object hierarchy.

Case Sensitive

Uses case sensitivity when searching object names.

Selection Sets

Displays a list of named selection sets. Choosing a selection set from this list selects those objects in the Scene Objects list.

Clear

Clears all entries from the Exclude/Include list on the right.