Synchronizing an Animated Bitmap with the Scene
 
 
 
Command entry: Material editor Bitmap map Time rollout

Bitmaps have a Time rollout with controls that let you synchronize an animated bitmap with scene animation.

Interface

Start Frame

The frame number of the 3ds Max scene at which the bitmap animation begins to play.

Playback Rate

Sets the bitmap's playback rate. This value is a multiplier: 1.0 is one bitmap frame per scene frame, 2.0 is twice as fast, 0.33 is 1/3 as fast, and so on. Default=1.0.

Sync Frames to Particle Age

When on, 3ds Max synchronizes the frames of a bitmap sequence to the age of particles to which the map is applied. With this effect, each particle displays the sequence from the start when it is born, rather than being assigned whichever frame is current. Default=off.

When using Particle Flow, assign the material containing the Bitmap map to a Material Dynamic operator. For more details and a procedure, see Material Dynamic Operator.

NoteThis functionality is not supported by the mental ray renderer.

End Condition group

Determines what happens after the last frame of the bitmap animation if the animation is shorter than the scene.

Loop

Causes the animation to repeat over and over again from the beginning.

Ping-Pong

Causes the animation to be played forward and then backward repeatedly, making every animated sequence "loop smoothly."

Hold

Freezes on the last frame of the bitmap animation.