Vertex.NeighborVertices

v3.0

Returns a collection of Vertex objects for all vertex neighbors within the specified distance. If the distance is 1 the Vertex are returned in counter-clockwise order.

VertexCollection Vertex.NeighborVertices( Int32 in_lDistance ); |

oReturn = Vertex.NeighborVertices( [Distance] ); |

Parameter | Type | Description |
---|---|---|

Distance | Integer | Distance is an integer value representing the degree of
neighborhood (eg: degree=2 for a vertex means its adjacent vertices
plus the adjacent vertices of the adjacent vertices).
Default Value: 1 |

set oCube = ActiveSceneRoot.AddGeometry( "Cube", "MeshSurface" ) set oGeometry = oCube.ActivePrimitive.Geometry for each Vertex in oGeometry.Vertices set oNeighbors = Vertex.NeighborVertices str = "Vertices neighbors of Vertex(" & Vertex.index & ") are :" for each n in oNeighbors str = str & " " & n.index next logmessage str next |

VertexCollection.NeighborVertices Vertex.NeighborEdges Vertex.NeighborPolygons Vertex.GrowNeighborVertices