Front - Back Switch

 
 
 

Category: Processing > Switch

Shader Family: Texture

Output: Color

Defines a color or texture for each side of a primitive surface.

Name

The shader's name. Enter any name you like, or leave the default.

Front

Defines the color displayed if a ray hits the primitive surface on the front of a facing polygon.

Back

Defines the color displayed if a ray hits the primitive surface on the back of a facing polygon.

Render Tree Usage

Use this shader to apply a separate texture or color on each side of an object. Connect the desired texture or surface shader to each input. This shader can then be connected directly to the Surface input of the Material node, or to the Diffuse parameter of a surface shader.