ShotSelector.ShotList Class Reference

#include <class_shot_selector_1_1_shot_list.h>

Inheritance diagram for ShotSelector.ShotList:
Inheritance graph
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List of all members.

Public Member Functions

  __init__ ()
  setCurrentShot ()
  getCurrentShot ()
  setEditMode ()
  createControl ()
  Create a control for the list.
  createGroupLayout ()
  Shots don't need group layouts yet.
  getItem ()
  Derived classes override this to decompose the data associated with a layout into its corresponding components.
  createItemLayout ()
  Create item layouts.
  clickRegion ()
  Determine what area of the list the user clicked on and then return the types of clicks that the region can process.
  createHotkeyIndicator ()
  createIndicator ()

Member Function Documentation

ShotSelector.ShotList.__init__ ( )
ShotSelector.ShotList.setCurrentShot ( )
ShotSelector.ShotList.getCurrentShot ( )
ShotSelector.ShotList.setEditMode ( )
ShotSelector.ShotList.createControl ( )

Create a control for the list.

Control must use the dimension given in the layout argument.

This method may be overridden in derived class.

Reimplemented from ListUi.ListUi.

ShotSelector.ShotList.createGroupLayout ( )

Shots don't need group layouts yet.

Reimplemented from ListUi.ListUi.

ShotSelector.ShotList.getItem ( )

Derived classes override this to decompose the data associated with a layout into its corresponding components.

Reimplemented from ListUi.ListUi.

ShotSelector.ShotList.createItemLayout ( )

Create item layouts.

Must return a list of layouts. A layout is a tuple containing the position and size of a control.

( x, y, width, height, data )

Reimplemented from ListUi.ListUi.

ShotSelector.ShotList.clickRegion ( )

Determine what area of the list the user clicked on and then return the types of clicks that the region can process.

Reimplemented from ListUi.ListUi.

ShotSelector.ShotList.createHotkeyIndicator ( )
ShotSelector.ShotList.createIndicator ( )

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