#include
<class_shot_selector_1_1_shot_list.h>
Public Member Functions |
|
__init__ () | |
setCurrentShot () | |
getCurrentShot () | |
setEditMode () | |
createControl () | |
Create a control for the list. |
|
createGroupLayout () | |
Shots don't need group layouts yet. |
|
getItem () | |
Derived classes override this to decompose
the data associated with a layout into its corresponding
components. |
|
createItemLayout () | |
Create item layouts. |
|
clickRegion () | |
Determine what area of the list the user
clicked on and then return the types of clicks that the region can
process. |
|
createHotkeyIndicator () | |
createIndicator () |
ShotSelector.ShotList.__init__ | ( | ) |
Reimplemented from ListUi.ListUi.
ShotSelector.ShotList.setCurrentShot | ( | ) |
ShotSelector.ShotList.getCurrentShot | ( | ) |
ShotSelector.ShotList.setEditMode | ( | ) |
ShotSelector.ShotList.createControl | ( | ) |
Create a control for the list.
Control must use the dimension given in the layout argument.
This method may be overridden in derived class.
Reimplemented from ListUi.ListUi.
ShotSelector.ShotList.createGroupLayout | ( | ) |
ShotSelector.ShotList.getItem | ( | ) |
Derived classes override this to decompose the data associated with a layout into its corresponding components.
Reimplemented from ListUi.ListUi.
ShotSelector.ShotList.createItemLayout | ( | ) |
Create item layouts.
Must return a list of layouts. A layout is a tuple containing the position and size of a control.
( x, y, width, height, data )
Reimplemented from ListUi.ListUi.
ShotSelector.ShotList.clickRegion | ( | ) |
Determine what area of the list the user clicked on and then return the types of clicks that the region can process.
Reimplemented from ListUi.ListUi.
ShotSelector.ShotList.createHotkeyIndicator | ( | ) |
ShotSelector.ShotList.createIndicator | ( | ) |