Joystick.GameController Class Reference

#include <class_joystick_1_1_game_controller.h>

Inheritance diagram for Joystick.GameController:
Inheritance graph
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List of all members.

Public Member Functions

  __init__ ()
  setEventQueue ()
  sendMessage ()
  Sends a message.
  setJoystick ()
  getJoystick ()
  getName ()
  handleEvent ()
  dispatchEvent ()
  printInfo ()

Public Attributes

int  kUp = 1
int  kDown = 1
int  kLeft = 1
int  kRight = 1
string  kIdle = "Idle"
string  kPress = "Press"
string  kRelease = "Release"
string  kHold = "Hold"

Member Function Documentation

Joystick.GameController.setEventQueue ( )
Joystick.GameController.sendMessage ( )

Sends a message.

It can be called one of two ways: 1) sender.sendMessage( messageId, messageData ), where:

  • messageId is a string representing the message id
  • messageData is a tuple representing the message data 2) sender.sendMessage( message ), where:
  • message is a message created using sender.createMessage()

An optional keyword argument, requestUndo, specifies whether undo will be enabled for this message. By default, requestUndo is set to True,

Returns the sent message, or None if the message could not be created.

Reimplemented from MessagingAPI.MessageSender.

Joystick.GameController.setJoystick ( )
Joystick.GameController.getJoystick ( )
Joystick.GameController.handleEvent ( )
Joystick.GameController.dispatchEvent ( )
Joystick.GameController.printInfo ( )

Member Data Documentation


Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController
Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController Joystick.GameController