#include
<class_joystick_1_1_logitech_wing_man_rumble_pad.h>
Public Member Functions |
|
__init__ () | |
getName () | |
getLeftJoystickThreshold () | |
Distance from 0 the joystick has to move
before something happens. |
|
getRightJoystickThreshold () | |
Distance from 0 the joystick has to move
before something happens. |
|
getRightJoystickPosition () | |
Joystick
position is an x, y value where both x and y range from -1.0 to
1.0. |
|
doButton () | |
Override this method if you want a different
mapping for a game controller's buttons. |
Joystick.LogitechWingManRumblePad.__init__ | ( | ) |
Reimplemented from Joystick.GenericController.
Joystick.LogitechWingManRumblePad.getName | ( | ) |
Reimplemented from Joystick.GenericController.
Joystick.LogitechWingManRumblePad.getLeftJoystickThreshold | ( | ) |
Distance from 0 the joystick has to move before something happens.
Reimplemented from Joystick.GenericController.
Joystick.LogitechWingManRumblePad.getRightJoystickThreshold | ( | ) |
Distance from 0 the joystick has to move before something happens.
Reimplemented from Joystick.GenericController.
Joystick.LogitechWingManRumblePad.getRightJoystickPosition | ( | ) |
Joystick position is an x, y value where both x and y range from -1.0 to 1.0.
A value of 0 indicates the joystick is not moving in the corresponding direction.
Up and left yields negative values, while down and right yields positive values.
Reimplemented from Joystick.GenericController.
Joystick.LogitechWingManRumblePad.doButton | ( | ) |
Override this method if you want a different mapping for a game controller's buttons.
Reimplemented from Joystick.GenericController.