Change Views with the Full Navigation Wheel

 
 
 

To use SteeringWheels, click a wedge (section) of the wheel and drag to carry out the corresponding action. So for example, to zoom inside a scene, click and drag the Zoom wedge of the wheel. As you drag, the wheel is replaced by an indicator for the action you are taking, for example an hourglass. When you release the mouse button, the wheel reappears.

This and other similar tasks are described in this topic.

To display the Full Navigation Wheel:

  1. On the Navigation bar, click the SteeringWheel drop-down.
  2. Select Full Navigation Wheel.

    The wheel appears and follows the mouse pointer on the canvas.

To zoom the view:

  1. Click and hold the Zoom wedge.

    The mouse pointer changes to the Zoom tool.

  2. Drag the Zoom tool upward to zoom in dynamically, or downward to zoom out dynamically.
  3. Optional: Click the Zoom wedge once to zoom in incrementally. Hold down Shift and click the Zoom wedge once to zoom out incrementally.
    NoteIncremental zoom only works with the Full Navigation Wheel when enabled in SteeringWheels Properties. Right-click the wheel, select Properties, and under Zoom Tool, select Enable incremental zoom-in (always ON for Basic wheels).
  4. Release the mouse button to exit the Zoom tool.

To orbit the view of the object:

  1. Click and hold the Orbit wedge.

    The mouse pointer changes to the Orbit tool and displays the Pivot location.

    The Pivot location may differ from the default if you set a new target with the Center tool.

  2. Drag the Orbit tool to move the camera view around the Pivot.
    NoteWhen viewing the interior of an architectural model, you may find it easier to use Zoom, Pan, Walk, or Look tools to change the view.
  3. Release the mouse button to exit the Orbit tool.

To change the Pivot location using the Center wedge:

  1. On the Full Navigation Wheel, click and hold the Center wedge to display the Pivot location.

    The mouse pointer changes to the Center tool.

    NoteThe Pivot sphere only appears when the mouse pointer is over an object. When the tool is not over geometry, a circle with a line through it is displayed.
  2. Drag the Pivot to the location around which you would like to orbit.
  3. Release the mouse button to change the Pivot location.

    The view pans to show the new Pivot location at the center of the viewport.

    TipYou can also change the Pivot location by clicking the Zoom wedge.

    The new Pivot location will be used the next time you use any orbit tool, including the ViewCube or the Orbit wedge on one of the SteeringWheels. This does not apply to the object pivot point that is used for animation, transformations, and snap.

    NoteYou can restore the original Pivot location of the model by right-clicking the SteeringWheel and choosing Restore Original Center.

To move the camera:

  1. Click and hold the Walk wedge.

    The mouse pointer changes to the Walk tool.

  2. Drag the mouse pointer in any direction to move the camera. For example, drag upward to walk forward, or downward to walk backward.
    TipYou can set whether the Walk tool is constrained to the ground plane; click the down arrow on the lower right corner of the wheel, select Properties, and select Constrain walk movement angle to ground plane.
  3. Release the mouse button to exit the Walk tool.

To change the movement speed

You can change the speed at which you move through a model when using the Walk tool.

NoteThe Walk tool must be active to change the movement speed.
TipMake minor camera height changes while walking by pressing Page Up or Page Down.

To look around the view without moving the camera:

  1. Click and hold the Look wedge.

    The mouse pointer changes to the Look tool.

  2. Drag the Look tool in any direction to point the camera in that direction.
    TipWhen the Look tool is enabled, you can move the camera by pressing the arrow keys.
  3. Release the mouse button to exit the Look tool.

To change the camera elevation:

  1. Click and hold the Up/Down wedge.

    A vertical slider is displayed.

  2. Drag up or down to increase or decrease camera elevation.
    NoteIf you are viewing a model of a multistory building, the Up/Down tool may pass through floors and ceilings.
  3. Release the mouse button to set the camera elevation.

To return to a previous view:

  1. Click and hold the Rewind wedge.

    A series of thumbnails is displayed. New thumbnails are created each time you release the mouse button when using any SteeringWheel.

  2. Move the Rewind tool over the thumbnails. As you do so, each of the views is displayed on the canvas.
  3. Release the mouse button to return to the desired view.
    TipClick the Rewind wedge once to rewind a single view only.

To pan the view:

  1. Click and hold the Pan wedge.

    The mouse pointer changes to the Pan tool.

  2. Drag the Pan tool to move the view parallel to the screen.
  3. Release the mouse button to exit the Pan tool.